Warhammer: Vermintide 2

Warhammer: Vermintide 2

1,108 ratings
UI Tweaks
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Sanctioned Status: approved
Categories: UI, QoL
File Size
Posted
Updated
963.753 KB
Aug 6, 2018 @ 2:49am
Jul 12, 2022 @ 8:33am
199 Change Notes ( view )

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UI Tweaks

In 1 collection by prop joe
Prop Joe's mods
26 items
Description
Adds a million options to customize the HUD.

Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs.
Options to reposition, scale, and change direction of UI elements.
Options to hide UI elements or make them less obtrusive.
Options to prevent passive and aura buffs from showing on the UI.
Compatible with Numeric UI mod.

Some tips:
F4 is the shortcut to open the mod options. You'll need it.
Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot.

Check this out if you'd like to share your settings with others.

MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.

How to report mod errors

Source[github.com]

Buy me a coffee:
[paypal.me]
Popular Discussions View All (3)
0
Aug 14 @ 9:38pm
BUG: Bardin's Steam punk Engi Buff 'issue'
hotmatrixx
1,089 Comments
Jul 22 @ 7:25am 
I get an error about HideBuffs trying to fetch a nil value. Lua error, the number attached was 62. It's trying to pull a 'ingame_ui' file that does not exist. When I choose presets, this error pops up and my bars completely break and look very jank, overlapping and in random positions. I have all the required other mods, and I am pretty familiar with things like mod load orders and dependencies, so I am a bit confused.
May 12 @ 5:28am 
@Rain thx man
May 11 @ 5:41pm 
@ofopone They are separate buffs. You'll need to go back into the buffs priority list (when you hit enter to open chat, it shows on the right side of the screen) and set the cloak of pain buff as a priority buff.
May 7 @ 4:28pm 
I’m having an issue with the ability icons. I main Shade, and when I use my ult, the first icon displays in the center where I placed it, but after I hit an enemy and the second ability activates, it snaps back to its default position instead of staying in the center. Any idea how to fix this?
May 6 @ 9:57am 
@Zero
Use Killfeed Tweaks It says obsolete, but it still allows you to position your killfeed. It's also sanctioned. Hope this helps!
Mar 7 @ 10:45pm 
添加了百万种选项以自定义HUD。
添加一个位于屏幕中央的优先增益条,用于显示重要的定时增益效果。
可重新定位、缩放和更改UI元素方向的选项。
可隐藏UI元素或使其更不显眼的选项。
选项用于防止被动和光环增益在UI上显示。
兼容Numeric UI模组。
一些提示:
F4是打开模组选项的快捷键,你需要它。
要将模组移动到模组选项的首位,请点击模组名称左侧的星标,如截图所示。
如果你想与他人分享你的设置,请查看此内容。
确保模组加载顺序正确:在启动器中,将你看到的依赖模组放在本模组上方右侧
Mar 6 @ 4:07pm 
I did not notice a way to move the kill feed. Other games still have me trained that it should be on the left and it is only up so briefly that I miss it by the time muscle memory has me looking in the wrong spot, it is too late to get a good look at what was in it (I can see it was there and maybe if I am lucky who did the killing OR who got killed, but rarely ever both). Did I miss it or is it out of scope?
Jan 13 @ 2:18pm 
Hey, my buff manager is broken. The checkboxes do not fit in the gray box and are overflowing, it's like those are not scaled down, but the buff icons are small.
Jan 2 @ 6:27pm 
SimpleUI is a framework mod that this mod relies on, so yes.
Abandoned just means it's no longer receiving updates. It still works as of now.
Jan 2 @ 2:01pm 
Is simple UI still required even though it's abandoned?