Warhammer: Vermintide 2

Warhammer: Vermintide 2

212 ratings
Creature Spawner
File Size
0.014 MB
May 26, 2018 @ 7:39am
Sep 1 @ 8:52pm
20 Change Notes ( view )

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Creature Spawner

This mod lets hosting players spawn enemy and ambient units, both in missions and the keep.

To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features.

Added commands are:
  • /save_unit <1-3>
  • /selected_units

Creature Spawner is currently in development, so expect some instability.

Project Source [Git][github.com]
Popular Discussions View All (2)
Apr 21 @ 5:23pm
Could this be approved as a lobby-only target dummy mod?
May 11 @ 12:13pm
How to use it?
< >
rossdaley Oct 6 @ 9:13am 
would there be a way to activate taking damage in the keep ? as i know you can turn AI on in the keep but what would be the point in that if they can't hurt you back ? just a little thought as i wanna learn the attack patterns and what works with what, as im new to PC (played v1 and 2 on xbox)
Belrose Sep 9 @ 9:16pm 
Is there a command to clear corpses?
Aussiemon  [author] Sep 1 @ 8:54pm 
@Waste of TIme: Fixed gutter runners in the keep, at least with some short testing.
Starshadow Aug 28 @ 12:30am 
Be careful with turning AI on in the keep because some enemies like disablers can crash the game. But basic enemies, elites and monsters should be okay. Trolls won't go into a regenerating state unless AI is on for instance.
Starshadow Aug 28 @ 12:28am 
did you accidentally turn off the AI? there's a button for that in the mods menu.
TheDan Aug 28 @ 12:25am 
i am having problems with spawns being inactive both in the keep and in the maps, they are immobile but can be attacked, any solution?
Waste of Time Aug 7 @ 12:08am 
crashes when you spawn gutter runners
DPS|iLooking123 Jul 11 @ 3:53am 
Thank you
Aussiemon  [author] Jul 10 @ 12:53pm 
Fixed the keep.
Sulovsky Jul 8 @ 3:42am 
Wonderfull work, very important to understand game mechanics. Doesnt working in keep.