Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









(And also only on my first playthrough..)
I probably won't be trying this build any time soon. BUT I will try it.
At the very least I got a good giggle out of it.
Though in all fairness, this is a pretty good guide. Melee is pretty fun and does make me feel pretty powerful.
Though you do want to update the descriptions of Cleansing Jewel since that doesn't increase Healing Effectiveness. That's Mender's Charm. If it used to be Cleansing Jewel, don't yell at me.
Also the same goes with Root Circlet since it's only 15% melee speed increase.
Other than that, I will repeat what I said, this is a pretty good guide, especially for a mechanic that's more of last resort when out of ammo. Can't be a last resort when it's your main tactic, and this guide makes melee pretty reliable.