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Pawns will now use Drug response to take drugs whilst travelling on caravans. This assuming that the caravan has the appropriate drug as part of its inventory.
The mod Drug Policy Fix can now be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically:
https://steamcommunity.com/sharedfiles/filedetails/?id=1930268798
Please see PDF guidance notes about native pain management drugs compatibility.
Absolutely no worries! Thanks for the quick check and fix! <3
Correction to pain drug recognition values.
@Noroji: Apologies, I broke the levels for pain drugs last update messing about with the threshold values, should be fine now.
No worries! Take your time, thanks for the quick answer. And yes, I checked the PDF before I asked here, that's the reason I wanted to ask if it should be in the List :)
I've messed a bit with the load order and Mods that are also supported. Seems I can set most of the "Zopeiod-based" Drugs from Rimcuisine 2, but none of Apothecary. So Elixier of Soothing also isn't in my list. It's not a huge issue for me currently, I will try some more if anything else is causing problems when I have some time left later. If only Rimworld wouldn't take ages to load with a big mod list x.x
Also, as I already wrote, giving the Tea or the Elixier of Soothing for Maladys is fine, but not for Pain relief.