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93 ratings
Distillery
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Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
120.201 MB
Aug 23, 2019 @ 11:00pm
Jan 25, 2022 @ 10:10pm
29 Change Notes ( view )

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Distillery

Description
A Defusal map set in Edinburgh Scotland, based off of the fictional Ben Og Distillery. This level takes place in the early morning as the sun burns the moisture off of the city streets. Players will find themselves attacking or defending the distillery along
46 Comments
ProAgressiVe Jul 5 @ 5:02pm 
So good design :)
Lamentoso May 16, 2023 @ 2:40pm 
Love this, hope Valve see's the work and adds it to comp
kazonix Mar 5, 2023 @ 12:52pm 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoschkokken Jan 26, 2022 @ 6:55am 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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Laden  [author] Jan 25, 2022 @ 8:39pm 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [author] Jun 6, 2021 @ 4:51pm 
Updated to fix a few small bugs.
Fungle the Bungle Feb 12, 2021 @ 10:13am 
Could always just release two versions.
S.martin Feb 10, 2021 @ 11:41pm 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [author] Feb 5, 2021 @ 9:46pm 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin Feb 4, 2021 @ 12:41pm 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?