Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

93 ratings
Agents and Armies Plus
   
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Tags: mod, Overhaul
File Size
Posted
357.962 KB
Aug 23, 2019 @ 10:22am
1 Change Note ( view )

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Agents and Armies Plus

Description
For those wanting to ease the pain when in need of additional armies, navies or agents.

More are available with this mod for most campaigns.

Edicts have also been increased slightly.

e.g. for the Grand Campaign -

Armies 28 Navies 10 Champions 18 Dignitaries 12 Spies 7 Edicts 9

Additionally spies have been supplied with the fastest horses available so they cover more territory and see further (typically 2 provinces distance in all directions).

If you do not want the AI to have these benefits you can use "No agents for AI" by Javatar. I have tested it works OK with this mod.

StrategicRhino says this mod works with DEI.

Note:
If your faction has a spy at the start it will not have the enhanced features.
If it is injured it will have them when it has recuperated.
New spies will have the enhancements.

Please rate the mod if you like it (or not!) - this can lead to star ratings if enough ratings are given.
- Making it a favourite has no effect on the star rating, just makes it easier for you to find it again.
45 Comments
mike p Dec 9, 2024 @ 5:28am 
This mod has potential but it needs a little bit more improvement mainly with adding a lot more edicts and maybe more navies and maybe slightly increasing the amount of armies one can have
Blade-92 Jun 10, 2022 @ 3:16am 
"agents have been discovered" 4 times for every agent each turn xD it's kind of annoying also because said agent haven't been discovered lol
Crewes Missile  [author] May 23, 2022 @ 1:11am 
With this mod the spies see much further than the default spy, therefore you will get more reports of "Faction Encountered", especially when you get a new spy at the start of the game - perhaps as many as 15 depending on the faction you are playing.
There is a separate report for each faction when first encountered.
If you are given a spy at the beginning it will not have the properties this mod gives them until it is injured and returns.
The_Wayfaring_Stranger May 22, 2022 @ 11:27pm 
has anyone else had this mod make event messages repeat themselves several times over?
like when my spies are seen ill get the message 4 times
Crewes Missile  [author] Jun 16, 2021 @ 12:41pm 
If you don't like the mod, don't use it and make your own .
Pack File Manager is downloaded for free and if you have ever used a spreadsheet you will find it easy.
You can modify this mod very easily as there are only two tables from memory and substitute your desired details.
Better to save it under a different name in case I update this one at some future point.
Good luck and start your adventure into mods.
Blechdose Jun 16, 2021 @ 11:57am 
I was happy to find a mod that simply increases the cap sensibly, not too much, not too little, without the agents being buffed or annoyed. With Radious you can kick the dignitary in the bin because the skills become completely pointless and here you can kick the spy in the bin because many skills and the cunning attribute becomes pointless. Why do you always have to overdo it.
Crewes Missile  [author] May 26, 2021 @ 2:59am 
I have not had a Civil War when using this mod, so can't answer your question.
As I said previously I have not had any complaints about this happening and there have been thousands of users.
If you have Pack File Manager (free download) you could reduce the number of armies available yourself. This is easy to do.
Plus there are mods that can reduce the chances of a Civil War.
Emperor_Koda Uzumaki May 25, 2021 @ 8:10am 
^^ I just mean the Civil war Faktion if they Apear not the normal ones. Another mod with equale changes like this have this Civil war Problem. That why i ask.
Crewes Missile  [author] May 25, 2021 @ 6:36am 
I believe the mod does allow the AI to have extra armies.
I have played several campaigns with this mod and never hit a problem with the AI factions having too many armies and no-one has reported it as a problem.
Once the Galatians had more than usual armies near the end game, but most of them with less than 10 units per army.
I suppose they do not have the required money to maintain too many full armies?
If you have Pack File Manager (free download) you could change the armies available yourself.
Emperor_Koda Uzumaki May 25, 2021 @ 2:43am 
if a civil war breaks out the civ faction comes up with 28 armies and fleets or is that fixt ? i just need more spies dignitaries and champions. But i dont want to have a civil war with an OverPowert enemey.