Hearts of Iron IV

Hearts of Iron IV

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Historical Immersion Event Pack
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17.769 MB
Aug 22, 2019 @ 2:57pm
Apr 14 @ 11:47am
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Historical Immersion Event Pack

In 1 collection by CSRZ
CSRZ's Immersion Pack - FULL VERSION
16 items
Description
Updated for 1.14 patch (full update)
________

COMPATIBILITY ISSUES:
- none
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Pack of historical events that were mostly cut or completely omitted from the newest Hearts of Iron game. Intended to be used with "historical focus" on (now it works with historical focus off too - so if you want to see weird stuff like fascist Iran, communist Siam etc. go ahead).

Features:
- Sign the United Nations Declaration as the United States and the United Kingdom and bring almost the entire world to fight the Nazi Germany
- Launch allied diplomatic offensives in America and Asia and bring smaller countries like Cuba, Panama and Nepal into the war.
- Start the rebellion against the British rule as Iraq.
- Invade Iran as the British and the Soviets.
- Historically divide the Balkans between your allies as the Axis leader, depending on who joined the Axis.
- Purge your political enemies as Siam.
- Sway the entire Europe to join the Axis after the conquest of the Soviet Union as Germany.
- Decide to break neutrality as Portugal and join the Axis or the Allies after Spain joins the Axis.
- Enlarge Co-Prosperity Sphere as Japan depending on your conquests in Asia.
- reworked peace treaties to prevent border gore
- Pearl Harbor events
- ...and many many more and all of it achieved via events! No focus trees! No decisions! Just events!

Contents:
- over 200 new events with new event pictures
- many bug fixes to vanilla hoi4 events
- overhauled German-Soviet and Sino-Japanese wars to last much longer than before (done via custom ideas fired by events depending on what is happening on the eastern front and in China)
- AI minors no longer do nothing for the entire game (almost every nation got an event that allows it to break neutrality depending on what is happening in the world - yes, there is even one for Bhutan)
- Italy, Belgium, The Netherlands and Romania won't join the war prematurely and instead will join the war at historical dates
- English localisation (need to upload or update the rest)

AI will use these events to produce much more believable World War II - examples:
- Japan will attack the Soviet Union when it's on the verge of losing against Germany and won't let the Germans take Vladivostok and Mongolia,
- The Soviet Union will release friendly communist Korea and return provinces to Communist China if it conquers Manchuria
- anti-border gore events for AI Germany and AI Soviet Union,
- and many more...

Known issues:
- It tends to be in conflict with non-ironman mods changing the map (especially the ones adding or editing provinces). Nothing I can do about that.
- Sino-Japanese war can still end very quickly in a very rare case where Japan pockets Nanjing, but doesn't take it for the entirety of the war,
- Luxembourg can be invaded by Germany very quickly (even October/November 1939). There's no way to block this without editing vanilla files,
- The Soviet Union tends to get involved in war against Japan before the end of war in Europe (so far I have no idea what causes this and why the war declaration happens around 1944).

Compatibility:
It's just a pack of events. It will be compatible with every other mod, but if you have some mods changing the map and adding provinces then my mod will probably generate a lot of border gore.

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Q: Is it Ironman compatible?
A: No.

Q: Can I use it together with Road to 56/Expert AI?
A: You can use it with the Expert AI or Road to 56, but these mods are never historically correct, so I don't see any reason to do it. The events were optimised to work for vanilla AI and vanilla focus trees and produce historically accurate and immersive world war experience. Using this mod togehter with Expert AI will also mess up Chinese borders (it will REALLY mess them up).
I advise you to disable all peace conferences, AI tweaks, ideas and Phoney War mechanics in mod settings if you play with one of the above.

Q: Is it Kaiserreich/Millenium Dawn compatible?
A: I wonder myself.

Q: Why didn't you use focus trees instead of events to make the game more historical?
A: Minor nations don't need any focus trees. The game can be historically accurate without trees for every nation in the game.

Q: Can I use this mod by itself or do I need to use any other mods?
A: This mod has some cool synergies with my Vanilla Formable Nations Patch, but it's not required by any means.

Q: Any DLCs required?
A: No. Although I'm testing the mod on the game with all DLCs installed + Vanilla Formable Nations Patch

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Future plans:
- more peace conference events to also include ahistorical scenarios (Germany-USA, Germany-UK, Poland-Germany, Poland-Soviet Union, Japan without Germany-Soviet Union, USA-Soviet Union)
- post-war rework for communist Romania, Bulgaria and Albania
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Credits:
@{sBc} Bane5 for creating Boleslaw Bierut's portrait - link to his mod "Historical Poland: National Focus Tree & More":
https://steamcommunity.com/sharedfiles/filedetails/?id=931688026

@Ludwig von WoeWoe for creating the Phibun portrait - link to his mod "Indochina Portrait Pack":
https://steamcommunity.com/sharedfiles/filedetails/?id=1859842314

@Logan for creating the Mohammad Reza Pahlawi portrait:
https://steamcommunity.com/sharedfiles/filedetails/?id=1202171421

@magistrat70
for the Russian translation of the mod

@Projekt Neptunia
for the German translation of the mod

@N7_Paragon
for the Brazilian translation of the mod

@Ferchu
for the Spanish translation of the mod

special thanks to @Bullet
the author of the "No AI Spam - General" mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1915367290
It was his idea that I borrowed to use custom ideas to limit the AI division production.
Similar mechanic is implemented as an option in this mod.
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Check my other mods from the collections above!
Popular Discussions View All (7)
55
Apr 14 @ 3:55pm
Translation help - UPDATED
CSRZ
33
Oct 18, 2022 @ 10:37am
ahistoricities and suggestions
vladimir the bot impaler
1
Jan 8, 2022 @ 7:58am
Bug fixes?
Riekopo
1,052 Comments
[59th] Pew Pew You're Dead Apr 28 @ 3:03pm 
hi. not sure if this is intended but hitler declared war on Switzerland before Italy joined the war (although Italy is in the Axis) in Mar 1940. Hitler owns Poland, Netherlands (not Belgium, I am holding a line in S Belgium) but not Norway as he can't get Naval Supremecy. Is this intended?
CSRZ  [author] Apr 18 @ 1:50pm 
@tommythunderbolt
excellent job - I've been looking for the thing that causes Japan to get into war with the Soviet Union
tommythunderbolt Apr 18 @ 7:21am 
Denmark declaring independence from Germany drags the USSR into war with Japan around 1944. Due to Germany and Japan guaranteeing each other and Denmark merging the Pacific and European war into 1 war when it joins the Allied faction.
Secqol Apr 14 @ 9:07pm 
china seems to always die by 1941, even 1940, they completely surround all pacific access by 1938/early 39, and chongqing is under threat in mid 40
TOM287 Apr 9 @ 5:57am 
@CSRZ wow thanks it will be much better i think !
CSRZ  [author] Apr 9 @ 4:32am 
@TOM287
This can be done.
TOM287 Apr 9 @ 3:12am 
Hello, very good mod, one of my all time favorite !!

I have a suggestion, could you do the files for french localization?
Maybe just copy past the english ones and add them for the french loc. in the first time (this could work for all languages too its better than nothing)

I could help you translating in french if i have time too !
CSRZ  [author] Apr 6 @ 4:01pm 
@Buffalo
The AI often does stupid things.

...but it's weird because both Germany and Italy actually have scripts in vanilla that block the AI from reinforcing Ethiopia over Libya and the European Theater. So I'm not sure what more can I do to stop this.
Buffalo Apr 6 @ 3:09pm 
Thanks for the mod :)

1 thing stay to fix :

1- Half part of German/Italian Army take transports to Ethiopia by Atantic after the fall of France : result in big loss and a very weak Barbarossa because Germany declare war to ussr with all these troops in Ethiopia that have to come back by Atlantic ocean. (watever the number of axis troops arrived in ethiopia it's always a disaster cause the lack of supply)
2- In the same reverse way, Lybia contain so much little axis divisions that it's always invaded in few month by england result in a very short war in africa. If the Axis send the troops they send in ethiopia in Lybia it could result in a more interesting war, also its more quick to put back this troops in europe for Barbarossa

Conclusion : find a way to greatly down the number of Axis division sent to Ethiopia and upgrade the numbers in Lybia, only after solve this your mod will be a banger that will made Vanilla really interesting and challenging :)
Speed Racist Apr 1 @ 1:06pm 
Not sure if because of this mod or it's something from the actual game, but in some (Historical) runs, the Romanian AI refuses to give up Transylvania when Hungary asks for it. This ends up leading to war and Romania becomes fascist halfway through, leaving the Allies and stays factionless while at war with the Allies and the Axis, and after all this mess, they are in the axis but with no land under their control. It's that confusing.
My suspicious is that I don't think the German AI is doing the focus, so maybe this kinda bugs the AI? They don't refuse Transylvania when Germany does the focus though.