The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Digitigrade Khajiit + Argonian Raptor Feet
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35.661 MB
6. Okt. 2013 um 17:46
11. Okt. 2013 um 17:08
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Digitigrade Khajiit + Argonian Raptor Feet

Beschreibung
Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.


--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.


--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.



FAQ:


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.


Is this mod available on Skyrim Nexus?

Yes- it's at http://skyrim.nexusmods.com/mods/43833/?


Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
397 Kommentare
chevrolet_thunder 22. Apr. um 17:54 
for those who are wondering, yes, this works with the fennec race. sorry for necro post
jabaco 6. Nov. 2024 um 0:41 
Uuuaaauuu maravilloso
Dr_Sumrak 16. Aug. 2024 um 10:12 
For some reason the mod doesn't change the elven boots to khajiit ones.
Toothless 29. Aug. 2023 um 21:48 
I have no other mods that alter the shape of the feet or legs but for some reason when i put on boots the feet just go invisible? im not using any modded or dlc shoes. idk what the problem is?
Rancho Relaxer 6. Mai 2022 um 15:26 
Does it look better in combat/weapons drawn with the character leaned over & knees bent?
Draconis 26. Feb. 2022 um 6:17 
mod is no longer on the nexus.
razorstargazer 10. Jan. 2022 um 4:18 
Ive heard this works with the Fennec race mod, is this true ?
RetailPale 8. Nov. 2021 um 12:05 
Doesnt work
Alley The Toaster 13. Juni 2021 um 5:16 
Glorious!
Vodkavsky 1. März 2020 um 9:09 
Great mod, still works and doesnt seem to break