The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Digitigrade Khajiit + Argonian Raptor Feet
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35.661 MB
Oct 6, 2013 @ 5:46pm
Oct 11, 2013 @ 5:08pm
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Digitigrade Khajiit + Argonian Raptor Feet

Description
Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.


--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.


--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.



FAQ:


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.


Is this mod available on Skyrim Nexus?

Yes- it's at http://skyrim.nexusmods.com/mods/43833/?


Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
394 Comments
Toothless Aug 29, 2023 @ 9:48pm 
I have no other mods that alter the shape of the feet or legs but for some reason when i put on boots the feet just go invisible? im not using any modded or dlc shoes. idk what the problem is?
Rancho Relaxer May 6, 2022 @ 3:26pm 
Does it look better in combat/weapons drawn with the character leaned over & knees bent?
Draconis Feb 26, 2022 @ 6:17am 
mod is no longer on the nexus.
razorstargazer Jan 10, 2022 @ 4:18am 
Ive heard this works with the Fennec race mod, is this true ?
RetailPale Nov 8, 2021 @ 12:05pm 
Doesnt work
Alley The Toaster Jun 13, 2021 @ 5:16am 
Glorious!
Vodkavsky Mar 1, 2020 @ 9:09am 
Great mod, still works and doesnt seem to break
Sir Dyno Jan 18, 2020 @ 7:01am 
also please make a seprate mod for the dlc boots
Sir Dyno Jan 18, 2020 @ 7:00am 
PLEASE make the argonian legs more....bent
12CaratJules Oct 12, 2019 @ 10:07pm 
the claws on argonians dont really have texture and are kinda bright? its not that bad sometimes...but in high-lighted areas YEESH... looks like madesi painted his toenails with radioactive paint <-(Exaggeration). still great though, love it to bits