The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,979 ratings
Digitigrade Khajiit + Argonian Raptor Feet
File Size
34.009 MB
Oct 6, 2013 @ 5:46pm
Oct 11, 2013 @ 5:08pm
4 Change Notes ( view )

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Digitigrade Khajiit + Argonian Raptor Feet

Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.

--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.

--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.

Is this mod available on Skyrim Nexus?

Yes- it's at

Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
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Cadash Jun 7 @ 10:26am 
Love it
Dead_Mouse (free posters) May 7 @ 3:05pm 
its such a small detail but its still great
Do'vari Mar 17 @ 3:16pm 
I love this mod. Any chance it's on Xbox soon?
SiccandTwistted Mar 3 @ 8:35pm 
This is the type of quality mods im looking for :)
𝕆𝕟𝕚 Feb 2 @ 2:21pm 
@Jp3250 Khajiit shall be very sneaky gliding across the warm air of elsweyr. :jarate:
Jp3250 Jan 11 @ 9:27am 
I play Skyrim SE and I found how to download mods to Skyrim and just move them over to SE, but for some reason my Khajiit's feet are invisible.
That_Guy Dec 17, 2017 @ 6:34am 
Cherry-Shot! Nov 25, 2017 @ 12:04pm 
Hello! I just wanted to let you know, that this mod makes some troubles with clothing.
I have a female khajiit, I tried to equip Clothes (the 006C1DA ones) and they didn't show.
I tried turning off mods one by one, and sadly this one was causing the trouble. I love it tho. Just thought you and other people with this issue may want to know :)
Natalie ShadowCaller Oct 7, 2017 @ 5:16pm 
i feel like this is how the feet should have been
Lucas The Angery Boi Sep 29, 2017 @ 6:34am 
looks cool ill have this now