Oxygen Not Included

Oxygen Not Included

1,294 ratings
Buildable Natural Tile
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
79.115 KB
Aug 20, 2019 @ 2:32pm
Jun 27, 2021 @ 5:08pm
9 Change Notes ( view )

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Buildable Natural Tile

Description
Allows building a natural elemental block.

Features
* Elemental Blocks of all Solid elements.
* Configurable.
* Chinese Translations by Juijote. [DLC Only]

How To Use
1. Research Basic Farming
2. Build the tile like a normal tile.

Current Limitations
* There is a net loss of 50% of the mass of the block if you dig them back up. (I personally feel this is part of balancing it, even if it's default ONI behavior)

Source
BuildableNaturalTile[code.ecool.dev]
Popular Discussions View All (2)
1
Jun 15, 2023 @ 6:18am
how to chage block mass to under 1kg
Hob Dillon
0
Jan 24 @ 8:01am
Add Translations
Pholith
291 Comments
KDF Apr 28 @ 4:59pm 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
KDF Apr 28 @ 4:59pm 
YES E
Cat Feb 10 @ 11:02pm 
Whats is "BuildMass" vs "BlockMass"?
Ventulus Jan 10 @ 11:17am 
need update
Tia Dec 24, 2024 @ 1:45am 
Works fine.
莫名某某 Nov 25, 2024 @ 12:03am 
It is still working normally. But conflicts with any mod that adds new elements/materials. A crash occurred while the game was starting.
Dystopic_Madness Nov 17, 2024 @ 1:15am 
Not working for the new dlc :(
ariefadityarafly Nov 15, 2024 @ 12:05am 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V
ariefadityarafly Nov 15, 2024 @ 12:05am 
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
ariefadityarafly Nov 15, 2024 @ 12:04am 
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch3 (System.Collections.Generic.List`1[T] ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.Load () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Awake () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0