Total War: ATTILA

Total War: ATTILA

25 ratings
no more christian priestess
   
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Tags: mod, Campaign
File Size
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61.705 MB
Aug 10, 2019 @ 3:41pm
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no more christian priestess

Description
Ever convert to Christianity as a barbarian faction and still get irked by weird shamanistic priestesses? This mod takes them out and replaces the priestess model/voicelines with the Roman's priest model complete with a barbarian voiceline, this also works under when still under a pagan religion.

For the grand campaign only. NOT COMPATIBLE WITH AOC, so disable the mod if you wish to start or play an AOC campaign.

Comment bugs you come across as well so I can be able to find and fix them please

Not savegame compatible unless you wanna see tposing roman woman floating around.

Known bugs:

Sometimes the voicelines for the priests still has them saying things related to paganism when you convert to Christianity. Reloading the save the turn before usually fixes the issue.



Planned Changes: I will be working on making new variants for the priests to give them a more barbarian flavor instead of using the generic Roman model, however thats a completely different ballgame than changing db tables, so It'll take some time.
12 Comments
Hélios Jan 14 @ 7:53pm 
LMAO:adulterer:
ASPetren Feb 27, 2023 @ 10:04pm 
Добрый день. Можно сделать, чтобы корректно работал с этим модом Custom Generals on campaign map for Alans, Celts and Slavs
Anisvara Nov 14, 2019 @ 1:33am 
Well if you add me as a friend you can see the mod and subscribe it and see the data. It seems to be only playable with all DLCs (maybe without slaves). I took the Islam from AoC, the garrison from Last Roman as a garrison for the barbarians. And the unit settings are new and mixed. For example Britannia has a mixed celtic roman unit set. And the Muslims got Bowcav from Himjar.

The bug I did not expected. Normally you can recruit your priests in all Level 2 religios city buildings. Thuringia is a core faction. I repelled the attacs of the franks and their puppets. Then I got offensive and atacked the franks and conquered Augusta Trevorum (Treveris is the name in the game in the old dialect spoken there).
Anisvara Nov 14, 2019 @ 1:33am 
Hello @DAMI, I gave your mod a Like but I never played it, cause I generally do not convert to christanity. :steamhappy: Yes I am making a mod and I am nearly ready with the things I can do. The story is, that a guy asked for help for his 642 project and explained me how to build a startposition.esf. Nothing more. I made the map new and in 262 years changed a lot. Alone the Franks needs 3 factions. I have 41 playable factions and in the first tests the game is running really good. AI plays good too and everything is much more agressive than in Vanilla. A few days ago the guy wrote me, that he had no more interest in his project, cause it´s to complicated.:steamhappy:
N0TD4Mi4N  [author] Nov 13, 2019 @ 3:10pm 
I'd check on your data pack on culture or subculture religion and voice sets. Its been a while since i modded attila, i am assuming you have the modding tools like dave
N0TD4Mi4N  [author] Nov 13, 2019 @ 3:09pm 
Are you trying to make a mod? If i recall disable this mod as its not compatible with start pos mods. It should be a female voice set etc on default since the model and the voiceline are based on culture
Anisvara Nov 12, 2019 @ 7:37pm 
Hello! May I ask for help or advice? I am creating a totally new map AD642. I made Thuringia playable. After the conquer of Treveris (Augusta Treverorum) I recruited two pagan priestress in the church building there. They got a male voice. After about two turns further playing I reloaded the safed game and it chrashed. If you two created this mod, you must know the system. What´s wrong and how can I fix te bug?
Exilarto Oct 19, 2019 @ 12:00pm 
Will this mod go whack if you turn it off while you play the Grand campaign?
N0TD4Mi4N  [author] Oct 1, 2019 @ 4:03pm 
The "barbarian voiceline" is literally a barbarian character's. If you played the last roman campaign. The gothic/frankish/vandals have the barbarian voiceline in general, the same applies to their priests. This just carries over to the grand campaign. At one point i was gonna make variants for the barbarian priests, which i should get to sooner or later.