Call of Duty: Black Ops III

Call of Duty: Black Ops III

762 ratings
Radioactive [V1.0.2]
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10.378 GB
Aug 5, 2019 @ 5:41pm
Aug 7, 2019 @ 4:12pm
5 Change Notes ( view )

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Radioactive [V1.0.2]

In 1 collection by Ping
Ping998's Map Pack
8 items
Description
It's not necessary, but if you enjoy my work, please feel free to donate, it really helps!: https://streamlabs.com/ping998

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Summary:

"A small secret nuclear power plant built in the Highlands of Scotland. Only 10 miles from the 'Der Keres' facility. A group of liquidators are sent to investigate the strange goings-on reported at the plant, but they could never have imagined what horrors lurk inside..."

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Highscores (Round No):

1. T_S1eezy (Round 56!!!)
2. AmneziA RayDen (Round 55!)
3. (JOINT Round 51!) infinityahead & ZombiX & Mr.Scoot
4. (JOINT Round 47) mania & immortal.snipezz98 & Trony, Ashil, Virtue, The OG King
5. End1ess (Round 46)

Send me a screenshot of you beating the map and you might get on the highscores table! (NOTE: No cheats at all or be disqualified)

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Main Objectives:

1. Turn On Power
2. Raise Security Levels to Open PaP
3. Find the 4 Symbols
4. Enter them in the Correct Order
5. Buy the Ending

There are other easter eggs if you're able to find them!

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Known Bugs:

(no major game-breaking bugs)

- Sliding in specific areas will give a visual glitch for a second, this is unable to be fixed at the current moment
- Sickle cannot lunge, it will be replaced by the regular Widow's Wine knife when the perk is acquired

NOTE: DO NOT use map_restart or fast_restart, this can break things! (This is applicable to almost ALL maps on the workshop!)

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Features:

- 44 All Custom Weapons! (From BO4, BO3, MW:R)
- 12 Perks!: Quick Revive, Electric Cherry, PHD, Speed Cola, Widow's Wine, Stamin-Up, Jugg, Double-Tap, Mule Kick, Salvage Shake, Deadshot and Vulture-Aid!
- Custom Perk: Salvage Shake!
| Description: Restores 5% of your stowed weapon's stock ammo every 10 seconds!
| Cost: 4500
- 6 Perk Limit
- Custom Hazmat Player Models!
- Ambient Sounds
- Custom Round Sounds!
- Parasite Boss Rounds!
- Goliath Boss!
- Custom Animated PaP Camo!
- Sickle Melee Weapon!
- Claymores!
- My Best Detailing To Date!
- Main Easter Egg!
- Side Easter Eggs!
- Custom EE Sounds
- Green Zombie Eyes!
- Zombie Chronicles Zombie Sounds!
- Pack-A-Punch
- Volumetric Lighting
- Buyable Ending
- Shield!
- Custom Perk/Power-Up Shaders
- And much much more!!

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Credits:

Map:
Design/Layout/Implementation - Ping998
Font - Forced Square (by DrawPerfect)

Weapons:
BO4 Ray Gun + Additional Assets - OffTheGrid
BO3 M14 - eMoX MaNgA
Sickle - GCPeinhardt
Claymores - JBird632
Inspectable Weapon Script - dr. squidbot
All other weapons - TheSkyeLord (BIG THANKS!!)
PaP Camo Background Texture - SpiralGraphics (http://spiralgraphics.biz/index.htm)
PaP Camo Creation - Ping998

Perks:
Perk Icons - ProRevenge (+ Ping998 for Salvage Shake icon)
Salvage Shake - Kaizokuroof
All other perks + functionality - Harry Bo21

Power-ups:
BO4 Power-up Icons - robit
WaW/BO1 Samantha Announcer - TrueGamerCalls
Zombie Money Power-up - NateSmithZombies

Zombies:
Moon Zombie Models - Erthrock
Green Zombie Eyes - Frost IceForge
Zombie Chronicles Zombie Sounds - Wafflez
Parasite Boss Rounds - Symbo (BIG THANKS!)
Goliath Boss - steviewonder87 (BIG THANKS!)

Players:
Hazmat Player Models + Icons - ThomasCat
Origins HUD - RudySPG

Scripting:
Main EE scripting - Ping998
Samantha Side EE scripting - Symbo
BO4 Max Ammo - ♥♥♥♥♥♥♥
PaP EE scripting - Spiral / Ping998
Better Print Script - IceGrenade
UGX Buyable Ending - UGX Team
Hitmarkers - natesmithzombies
Custom Minigun - tbone-5
Shield EE - Uptownpapi25
Round Sound Scripts - Collie
Zombie Respawn Implementation - Zeroy (Wiki)

Sounds:
Musical EE song - "Undone" by Brian Tuey
PaP EE Panel On Noise - KP (soundbible website)
Power On Noise - gio td (freesound website)
Ambient Soundtrack - felix.blume (freesound website)
Geiger Counter Noise - johnnythesalesman (freesound website)
Origins Sounds - Wild
Der Eisendrache Sounds - Wild
Round Intro Sound Amalgamation - Ping998

Testing:
Ping998, Pure

I'm probably forgetting someone so please let me know if you think you should be in the credits! :)
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Please put any bug reports in the "bug reports" discussion and feedback in the "feedback" discussion!

This map took me a while to make, I hope you all have fun with it!

Thanks again,

- Ping998, out!
Popular Discussions View All (2)
19
Feb 4, 2024 @ 12:03am
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10
Oct 12, 2020 @ 11:15am
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147 Comments
NukaBloke Dec 17, 2024 @ 10:12am 
cool map, just not really much to do, side ee,s seem to be non existent tho i cannoli lie:steamthumbsup:
jarritos102 Oct 24, 2024 @ 8:50pm 
one of the best maps on custom zombies
Plate of Nuggets Jul 7, 2024 @ 4:59pm 
mid
logan Jun 14, 2024 @ 3:39pm 
nice cock
The Guy Who Will Touch You Apr 13, 2024 @ 7:57pm 
Good lil map, but has issues. First of all, the map layout, atmosphere, sound design, weapons, boss enemy, and perks were all great. There was also a really good training area but it wasn't too easy at the same time. The issues though are that the Parasites would glitch and get lost on the Parasite rounds, you can just guess the order of the symbols to get the buyable ending, claymores can get placed underground, there were a few visual bugs, and the city in the outside area didn't look great. A fun map overall though, and I can tell a lot of work was put into it
Nobodyn88 Mar 19, 2024 @ 2:33pm 
Meh 5/10
Nessa1300 Aug 26, 2023 @ 10:43pm 
This map was fun! I enjoyed the different aspects of it. Thank you for the map!
https://youtu.be/Io1Y87bXwIQ
HOT AND SPICY Aug 26, 2023 @ 10:36pm 
4 Person Gameplay: https://www.youtube.com/watch?v=NDCQlyQ1vh0

Easter Egg Completed! Awesome map. The graphics were cool.
SlayerTheFox115 Aug 27, 2022 @ 8:57am 
you really need to get rid of the inspection mechanic. I've had playthroughs ruined because of it
Yaba Nub Num Mar 26, 2022 @ 2:45pm 
It's a good map but there are a few things that could've made it better.
1. Open the first door in spawn. Having only 1 crappy gun and only 1 door was a bit odd.
2. Make pap a bit harder/longer to open up. Only having to activate 3 switches all in places you wouldn't have trouble finding meant you could open pap as soon as you bought the last door. Maybe adding 2 switches, each in the speed/phd paths would've helped.
3. The only good training or camping spots were the open area and overlook to it next to pap. Adding 1 or 2 other areas would add replayability.