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Thanks for the report! It's something that got ported over when I built the mod on the foundation of the previous officers mod but I haven't been able to find what's causing it. :/
Thanks for the comment! Unfortunately no, the officers overwrite the standard bearers. There might be a way to get them to work together (which would be my preferred option), but it would require significant restructuring of the officer mods so I haven't had the time for it. If I happen to have more time, energy and interest later I will probably look into it again though, now that SFO isn't getting new updates for game two there's a very stable environment to play around and test things.
But for now, if the unit has officers they will overwrite the standard bearers EXCEPT for the Empire, which mostly has standard bearers because I think they're awesome and fit the faction well. With other factions I had a slight preference for the officers so I kept them in place.
Updated for the Last Kiss!
Added a officers to a few of the SFO Skaven campaign units.
Everything should be up-to-date. I only did some cursory testing, do let me know if you notice something being off or encounter issues.
Cheers!
Thanks for letting me know! I suspect it's due to one of the naming conventions SFO changed for this update, I'll keep my eyes peeled for it. Since the mod's not functioning correctly I will put extra thought to updating it ASAP
As a reminder for everyone: You can deactivate both officers mods for now and just reactivate then when I upload the updated SFO version, no need to start a new campaign to use it.
Went through all the tables and made sure everything is up to SFO's current standards. You should be able to continue your existing campaign with no problems.
I also gave Mors clanrats their officers, they were sorely needing some.