Arma 3
26 ratings
Semper Invicta (SP)
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
File Size
5.413 MB
Sep 25, 2013 @ 9:04am
Sep 30, 2013 @ 1:29pm
6 Change Notes ( view )

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Semper Invicta (SP)

There have recently been a number of premeditated insurgent attacks against NATO patrols attempting to enforce an uneasy peace in Altis. Post-incident chemical analysis has linked these incidents to a common source by the presence of the explosive compound octol in the improvised explosive devices (IEDs) used. Octol is an expensive and highly specialised compound whose use is almost entirely restricted to military applications. This has led us to suspect that our Persian neighbours on the island are secretly supplying the insurgent forces with explosives in the hopes of undermining the NATO peacekeeping mission. Our intelligence sources have implicated Iranian Lieutenant Massoud Hanifnejad in the explosives smuggling operation. Hanifnejad, though, is an inconsequential go between with many replacements waiting in the wings. If we wish to permanently disrupt the insurgency it is necessary to strike the organisation at its heart. We expect a new explosive shipment is to go out today. This represents an opportunity to locate the insurgent leaders that are orchestrating this terror campaign. The situation is diplomatically very sensitive. Accusing the Iranians without any firm evidence risks souring our already fraught relationship and reigniting the recently ended conflict in the region.

You are tasked with using Hanifnejad to locate the Insurgent leadership and launching a coordinated strike against them. Your mission is to be executed in two phases. The first phase is to infiltrate the compound where Hanifnejad is based and install a GPS transmitter in the civilian SUV that we believe is used for the smuggling operation. The second phase of the mission is to monitor Hanifnejad's location via the GPS signal. Once the insurgent stronghold is identified, you will participate on a coordinated strike on that location.


Day and night operations.
A mixture of action and stealth.
Voice radio comms.
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tom4ktm Nov 18, 2016 @ 11:43am 
Thank you. Just small advice, sometimes it was little bit tricky when my squad leader died and I had to start mission again... But very good, keep making.
Liberty_Valance Apr 10, 2016 @ 10:35am 
[BW] Black Out May 18, 2015 @ 3:01pm 
Needing to keep any AI alive ruins any mission. Avoid this one. Sucks could have been good.
Rawlo May 27, 2014 @ 11:28pm 
I enjoyed alot. Not sure if its needed for the mission to fail if the squad leader dies however.
-Z- Nov 19, 2013 @ 12:59pm 
first waypoint will not go off! same here...
nick seven Oct 12, 2013 @ 12:37pm 
I end the mission. Its not difficult if you know the way.
nick seven Oct 12, 2013 @ 12:10pm 
first waypoint will not go off!
[TDNL]SiC Oct 9, 2013 @ 5:41am 
Really enjoying this mission, but I would strongly advise to make sure the squad leader does not need to be alive to finish the mission. I'm at the attack now in the container area, and I constantly find myself having to push ahead by myself to make sure the squad leader doesnt get killed, often getting myself killed in the progress, and when I don't do it fast enough the squad leader gets shot time and time again. It's very frustrating. Imo the mission should simply carry on regardless of the casualties, or maybe trigger a retreat if there are too many casualties, but don't let it be down to the squad leader's life. The AI isn't smart enough to keep itself alive haha.
Ubiquitous  [author] Oct 1, 2013 @ 12:57pm 
@H.o.p Thanks for persisting, and glad it worked out in the end.
H.o.p Oct 1, 2013 @ 12:23pm 
Working, finished and I can finally give this mission a rate up. I really enjoyed the firefight in the cargo container maze and I'm looking forward to more!