RimWorld

RimWorld

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Utility Weapons
   
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Mod, 1.0, 1.1, 1.2, 1.3
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482.394 KB
Jul 20, 2019 @ 6:41am
Jul 27, 2021 @ 11:41am
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Utility Weapons

Description
This mod adds a total of 18 utility weapons.

Colonist took a few bad hits, but you still need them in the fight? Or were they pumped full of shotgun lead and you won't be able to bandage them in time?
Greenherios weapons are here to help. They can close non-permanent, fresh wounds (less than one hour old).
This is at a future cost, though: the body doesn't appreciate the sudden change, and the target will be much more hungry and require more rest for some time.
The AI will correctly use these weapons, only aiming at allies that need the healing.
Comes in three varieties:
- The machine pistol heals quickly, but the secondary effect is applied very quickly as well.
- The rifle heals from range and applies the secondary effect slowly, but doesn't heal as fast.
- The grenade is perfect for healing multiple allies, such as melee attackers (but try not to heal your foes as well!)

Facing someone (or something) in heavy armor, but your weapons can't penetrate much? Or perhaps you just want a specific target out of the way ASAP?
Redclive weapons reduce enemy armor with each hit, whether it's natural armor or from gear. Very useful when facing humans in marine armor or better.
Comes in three varieties:
- The revolver reduces armor very quickly but the short range can make it dangerous to use.
- The rifle takes some time to fully reduce the target's armor, but is very accurate, even if the shooter isn't.
- The sniper rifle is very effective and even a single shot will wreck the target's armor, but it requires great skill to use.

Or perhaps you also need a more defensive tool, something to weaken your enemies?
Bluewits weapons hinder your foes in various ways. They even work on mechanoids!
- The sniper rifle reduces their sight and shooting ability, and is especially effective against long-range foes.
- The LMG caps their movement, stopping charging foes in their tracks.
- The grenade muddles their minds or processors, capping their consciousness.

Can be added to existing saves, should be compatible with pretty much all mods except Combat Extended.
3 Comments
koston32 Aug 11, 2019 @ 8:37am 
CE patch needed:steamsalty:
Tleno Jul 24, 2019 @ 10:15am 
This is quite handy utility, but may I suggest finding an artist or something? These would greatly benefit from custom assets, those recolours look bit goofy.
Unknown Entity Jul 20, 2019 @ 9:41am 
Sounds great! Please try to make a CE patch for it (: