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Pete's Improvement Mod version 28 (2019-09-22)
This mod makes adjustments throughout Craft The World to improve the quality of gameplay. Dwarves are faster and can carry more, all the common resources in the game are renewable, and the invasion hordes aren't nearly as strong so survivability is improved.
Games begin with a wooden hatch in your inventory (but not the recipe unlocked to craft them).
Dwarves base carrying capacity increased from 3 to 4.
Dwarves level much faster (especially levels 2-6).
Dwarves base movement is 20% faster when walking, 75% faster when climbing walls, and 100% faster when climbing ladders.
Dwarves automatic rest threshold changed from 40% to 60%.
Male dwarves are slightly larger (15%)
Male dwarves can now spawn additional hair colors (including beards, eyebrows, etc.): black, gray, white
Female dwarves can now spawn additional hair colors: black, pink, purple, blue, green
All blocks with the wide property set have been updated so they are no longer wide, including beds, sofas, statues, lockers, and other placeable objects.
Planted wheat can be replaced directly without waiting for them to grow their full cycle first.
The default recipe for crafting clay now yields 5 instead of 2.
The default recipe for crafting seeds now yields 5 instead of 2.
The default recipe for crafting coal no longer requires dirt.
A recipe for combining a pink crystal, gold ingot, and mithril ingot to produce some magic boots has been added.
A recipe for combining 2 iron to produce 6 needles has been added.
All monsters (from the base game) that can drop weapons or equipment now have a much higher chance to drop that equipment.
The invasion horde will only contain skeletons, skeleton knights, and gargoyles; no zombies, beholders, or giants. The number of gargoyles that can spawn has been reduced.
Slugs have a very small chance to drop gems (1%) and mithril (0.1%).
Beetles can drop dirt (10%) and sand (25%).
Chickens can drop stone (50%).
Sheep can drop extra wool (50% for +1, 25% for +2) and have meat drop variance (50% for +1 instead of always +1).
Boars and snow turtles have leather drop variance (50% chance for +1, 25% for +2 instead of always +1).
Spiders can drop dirt (25%) and webs (50%).
Zombies can drop coal (20%) and iron (10%).
Bloated zombies can drop coal (x2 60%), iron (25%), silver (x2, 10%), and gold (2%).
Skeletons can drop coal (10%), roots (5%), stones (20%), and gold (3%).
Skeleton knights can drop coal (20%), roots (10%), stones (40%), gold (6%), and mithril (2%).
Ghosts (the one that harasses your storage) can drop mithril (0.1%).
Yetis will drop more tallow.
The Magic Explosion spell cost was reduced from 20 mana to 10 mana.