Craft The World

Craft The World

140 ratings
Improvement Mod from Pete
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
760.582 KB
Jul 18, 2019 @ 1:20pm
Sep 22, 2019 @ 7:55am
4 Change Notes ( view )

Subscribe to download
Improvement Mod from Pete

Description
Pete's Improvement Mod version 28 (2019-09-22)
This mod makes adjustments throughout Craft The World to improve the quality of gameplay. Dwarves are faster and can carry more, all the common resources in the game are renewable, and the invasion hordes aren't nearly as strong so survivability is improved.


Changes
  • Games begin with a wooden hatch in your inventory (but not the recipe unlocked to craft them).
  • Dwarves base carrying capacity increased from 3 to 4.
  • Dwarves level much faster (especially levels 2-6).
  • Dwarves base movement is 20% faster when walking, 75% faster when climbing walls, and 100% faster when climbing ladders.
  • Dwarves automatic rest threshold changed from 40% to 60%.
  • Male dwarves are slightly larger (15%)
  • Male dwarves can now spawn additional hair colors (including beards, eyebrows, etc.): black, gray, white
  • Female dwarves can now spawn additional hair colors: black, pink, purple, blue, green
  • All blocks with the wide property set have been updated so they are no longer wide, including beds, sofas, statues, lockers, and other placeable objects.
  • Planted wheat can be replaced directly without waiting for them to grow their full cycle first.
  • The default recipe for crafting clay now yields 5 instead of 2.
  • The default recipe for crafting seeds now yields 5 instead of 2.
  • The default recipe for crafting coal no longer requires dirt.
  • A recipe for combining a pink crystal, gold ingot, and mithril ingot to produce some magic boots has been added.
  • A recipe for combining 2 iron to produce 6 needles has been added.
  • All monsters (from the base game) that can drop weapons or equipment now have a much higher chance to drop that equipment.
  • The invasion horde will only contain skeletons, skeleton knights, and gargoyles; no zombies, beholders, or giants. The number of gargoyles that can spawn has been reduced.
  • Slugs have a very small chance to drop gems (1%) and mithril (0.1%).
  • Beetles can drop dirt (10%) and sand (25%).
  • Chickens can drop stone (50%).
  • Sheep can drop extra wool (50% for +1, 25% for +2) and have meat drop variance (50% for +1 instead of always +1).
  • Boars and snow turtles have leather drop variance (50% chance for +1, 25% for +2 instead of always +1).
  • Spiders can drop dirt (25%) and webs (50%).
  • Zombies can drop coal (20%) and iron (10%).
  • Bloated zombies can drop coal (x2 60%), iron (25%), silver (x2, 10%), and gold (2%).
  • Skeletons can drop coal (10%), roots (5%), stones (20%), and gold (3%).
  • Skeleton knights can drop coal (20%), roots (10%), stones (40%), gold (6%), and mithril (2%).
  • Ghosts (the one that harasses your storage) can drop mithril (0.1%).
  • Yetis will drop more tallow.
  • The Magic Explosion spell cost was reduced from 20 mana to 10 mana.
Popular Discussions View All (1)
0
Jan 7, 2020 @ 9:37pm
Cataloging missing things I see in XML files
isochronous
83 Comments
[GMG] Goshua Feb 12 @ 7:58am 
It would be nice to see an update :)
CelticAngel Oct 13, 2023 @ 9:53am 
@Antalii I think it kinda sorta mostly works, but it has some issues. For example, when buying items from the shop that you have never had before, they do not show up as new items in your stockpile. Additionally your dwarves can be equipped with the mithril axe and pickaxe, but they will behave as though they have nothing equipped and will take forever to mine simple wooden walls in lonely mountain. Things like that. I have not tested my dwarves with portals yet, but if it doesn't work I will load and unload it as needed to get my goal.
Exodius Jul 11, 2023 @ 9:28am 
Does this work?
mantxi Jan 22, 2022 @ 8:13am 
感谢,把我想要的东西做出来了
Awol Sep 23, 2021 @ 11:59pm 
This used to work great, now I've noticed that when I use this mod, my dwarves will not use portals. RIP this excellent mod.
The Lady Laydralae Jan 13, 2021 @ 4:46pm 
this mod is likely abandoned, someone else ought to take over.
FlyingGekko Jan 13, 2021 @ 3:38am 
Does anyone know if any parts of this mod is still working? ... This seems like it could be such an awesome mod! (I know nothing about modding, so no idea how one updates them or anything)
Koru Oct 20, 2020 @ 11:59am 
Does not seem to work.
robgw3 Oct 17, 2020 @ 2:28am 
This doesn't seem to be working, at the very least the invasion part isn't because the very first invasion I faced after loading the mod had both beholders and giants. I cant really tell if the dwarfs carry more or not because I cant tell how much they are carrying...
罗密欧与猪过夜 Aug 18, 2020 @ 5:51am 
nice