Curious Expedition

Curious Expedition

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Mountain Expedition
   
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2.441 MB
Jul 10, 2019 @ 2:54pm
Aug 6, 2019 @ 4:43pm
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Mountain Expedition

Description
Adds a new Pocket (Area to travel to, like Jungle or Desert) to the vanilla game. In there you will find 2 new Biomes and 1 new Enemy type (the Cave Lion). In mountainous regions you will be able to find helpful Crystals in Caves and Sherpas who will guide you through those Mountains. Literally actually ;) Find out what I mean. But come prepared as this will not be your usual hiking trip, but an exhaustive Mountain Climb. Expect to go up and down, back and forth, since the ways to your destination are rare and hard to find!

Please leave comments about difficulty and balancing.

For now implemented:

Pocket - "range of Mountains"
- will be a choice from Exp. 4 to 6
- will be indicated with a Grey flag on the World Map
- has a Preview image on the World Map
- has 4 different Biomes (2 Vanilla, 2 made by me)

1.Biome - Generic Mountain
- has a lot of Hills,Mountains and Caves, so Risk Reward is high. Come prepared, travel Costs are your enemy here
- generic Enemies and Elephant zones
- the Cave Lion will spawn here

2.Biome - Hot Mountain
- mainly Biome 1, with extra volcanoes and sulfur lakes ;)
- will mostly spawn in Exp.6, but with a small chance could already awaits you in Exp.4

The Sherpa
- has his own new Sprites (2 Variations, no females for now)
- is recruitable in every village that lies in a mountainous region
- his perk is for you to find out yourself. Just trust me, that it is very useful in the new Pocket!
- his Perk is available for your Explorer as well
- has 3 loot spaces, since he carries the stuff of the lazy Explorer
- gets up to 2 support-dice-2 when you level him up
- got an own Name Pool of prominent real World Sherpas

Cave Lion
- will spawn in the Expeditions, will fight and give Loot
- new Sprites
- drops Cave Lion pelts that behave like every other animal pelt
-> I will probably release him as a seperate mod included in the vanilla worlds, so people can fight him without using the complete Mountain Mod

Cave Crystals
- a new Encounter in Caves
- will appear in vanilla Pockets as well, if the Biome has a "mountain"-flag
- slotted Background Image
- will give you 2 different new Items: Sanity Crystal and the new Combat Crystal

Extended Expedition Compatiblity
- will be available in every Mod that adds Expeditions up to Expedition 12 (needs to be written with Naming Standards)
- is not compatible with most other Mods which add Pockets (Problem is not on my part, so I can not fix it)



Finished:
- 1 new Enemy type (DONE,the Cave Lion is fully implmented)
- new Food source + Cave Encounter (implemented, but I will add more, when I have an idea)
- 1 new recruitable Character
5 Comments
Emscape Jul 18, 2019 @ 4:20pm 
Heyman! I've made an extra set of sprites for the mountain tiles for one of my mods, would you like to have them for your mod?
HâpPçheñ  [author] Jul 18, 2019 @ 8:51am 
Thx, for the feedback. I am going to look into the thing with Enemy Zones being able to climb hills, but as you said, I do not see any possibility to do that, since no Enemy was able to do that, there is probably no option to turn on. If I find a workaround I will be glad but do not expect it to happen soon.
hf&gl
ManPac Jul 16, 2019 @ 9:19am 
Had a really successful run with this mod! The only feedback I have is all the hills make enemies really easy to avoid. No idea if it would be possible, but maybe you could allow your cool cave lions to travel over hills as well. Apart from that, your mod is awesome! Definitely keeping this one loaded.
ManPac Jul 15, 2019 @ 9:28am 
I'm excited to try this out!
ByteRiot  [developer] Jul 15, 2019 @ 7:35am 
Nice!