Sid Meier's Civilization VI

Sid Meier's Civilization VI

105 ratings
RwF: Dark Age Policies
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
825.349 KB
Jul 8, 2019 @ 7:35am
Jul 15, 2019 @ 4:30pm
7 Change Notes ( view )
You need DLC to use this item.

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RwF: Dark Age Policies

In 1 collection by JFD
JFD's Rule with Faith
20 items
Description
Overhauls how Dark Age Policies work. Dark Age Policies may now be slotted at any time (not just during a Dark Age) and are unlocked along the Civics Tree. They now grant powerful bonuses but at a loss of Era Score based on certain actions.

This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can also be played standalone.

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INSTALLATION
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Steam Install
  • Select "Subscribe" above.
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the zip file from here -> Direct Download[drive.google.com]
  • Place the zip in MyDocuments> MyGames> Sid Meiers Civilization VI> MODS
  • Right click the zip file and select 7zip -> Extract to "JFD's Civilizations - (insert civilization here)
  • Start the game up and select Additional Content
  • Make sure that the mod is enabled
  • Click Back and begin a game.

Mac Install

Troubleshooting
  • If the mod does not show up in your Mods Menu, use the direct download!
  • See here[forums.civfanatics.com] if you encounter any in-game issues.

Multiplayer
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CREDITS
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See included Credits.txt for full details.
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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
JFDModding Wiki[jfdmodding.wikia.com]

Direct downloads are available below. Some content is available for Vanilla but this isn't guaranteed and is otherwise not supported. If it is not there, it won't be made for Vanilla.

Direct Download[drive.google.com]
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BUY ME A COFFEE
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
Popular Discussions View All (2)
2
Jan 22 @ 11:03pm
Broken Government panel fix
Madisonian
1
Feb 19, 2020 @ 3:52am
Chattel slavery police bug fix
nut9931
22 Comments
Cyber Deus Jun 26, 2022 @ 1:52am 
Unable to open the government panel after researching the code.
Madisonian Oct 29, 2021 @ 12:24am 
I managed to alter the lua file to get the Government panel to open again. I posted a Discussion with what I did if anyone more knowledgeable about lua could verify that my changes are properly coded.
DESANTA Jun 22, 2020 @ 12:28am 
cannot open goverment tab in this mod
DESANTA Jun 20, 2020 @ 10:02am 
it maybe cannot be used with cheat panel
choijanggyu May 31, 2020 @ 12:37pm 
I founded that this mod error with RwF:government overview mod!
Nizou Apr 8, 2020 @ 8:03am 
Also, why make these Policies always available whereas the Golden ones with your Mods are only choosable in their own Age (moreover in Tech tree) ? I hope your come back on Civ6 modding :)
Tonas Jan 10, 2020 @ 8:33am 
Heyo! In the case this mod ever gets updated, here are some suggestions for additional/different policy debuffs:

Chattel Slavery: Captured builders only get 1 charge, generates a lot of grievances with the affected civilization.

Great Migration: Settlers consume two additional citizens.

Viking Raid: Military units gain XP at 50% of the normal pace.

Counter Reformation: Cities without a majority religion lose 5 loyalty. As an accompanying buff, less religious pressure from other religions.

Slave Trade: -0.4 gold per citizen on cities with a commercial district.

Labour Camps: -1 (or more) Loyalty penalty per mine, quarry and lumber mill on cities with an industrial district.

Child Soldiers: Land units are trained 50% faster. Population growth in all cities -50%.

End of History: -30% Culture. -40% Science. On the other hand, this policy could increase both citizen Loyalty pressure and population growth.

I have a rationale for each of these, but character limits and whatnot...
bw0202 Oct 1, 2019 @ 10:17am 
I have the same FIll Policy Slot bug. I've narrowed it down to this mod.
prufrockangst Sep 27, 2019 @ 6:45pm 
Seems this causes my game to have the "Fill Policy Slot" bug. After Code of Laws is completed, the window that pops up when you click the Fill Policy Slot button never pops up. I keep clicking and nothing happens. At least this is what's happening on my end.
Parker Posey's Mouth Sep 20, 2019 @ 10:13pm 
@Synge I had the same problem. Lost glory points, but never in ten or more unit kills got a builder.