Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Chattel Slavery: Captured builders only get 1 charge, generates a lot of grievances with the affected civilization.
Great Migration: Settlers consume two additional citizens.
Viking Raid: Military units gain XP at 50% of the normal pace.
Counter Reformation: Cities without a majority religion lose 5 loyalty. As an accompanying buff, less religious pressure from other religions.
Slave Trade: -0.4 gold per citizen on cities with a commercial district.
Labour Camps: -1 (or more) Loyalty penalty per mine, quarry and lumber mill on cities with an industrial district.
Child Soldiers: Land units are trained 50% faster. Population growth in all cities -50%.
End of History: -30% Culture. -40% Science. On the other hand, this policy could increase both citizen Loyalty pressure and population growth.
I have a rationale for each of these, but character limits and whatnot...