Arma 3
486 ratings
Dynamic Civil War Malden
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035, OtherMap
DLC: Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
11.358 MB
Jul 4, 2019 @ 4:05pm
Mar 2, 2020 @ 4:37pm
23 Change Notes ( view )

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Dynamic Civil War Malden

Description
The new Lythium version is here :
https://steamcommunity.com/sharedfiles/filedetails/?id=1798447656

Objective
Fully dynamic mission with one objective : find and kill the enemy commander located somewhere on the map.
To collect information about his possible position, you'll have to get support from every local people, secure each compound, interrogate, gathering intels, collecting points, call the humanitary support,...etc... Everything is totally randomly generated.

Informations
Map : Malden 2035
Singleplayer scenario
The MP version Cooperative (2-4) still needs some testing for a better playability (I'm still learning the multiplayer scripting)...
We can still consider this scenario is still in a BETA stage. I hope you'll enjoy this new version which wil be a lot more dynamic. You'll be able to use it with any addons (RHS, OPFOR, 3CB...etc...). The ACE compatibility may be a lot better than the legacy version.

Features
Fully dynamic scenario with a full control admin panel (Enemy ratio, respawn, faction select...)
Random populated compounds with civilians and enemies
A complete reputation system based on many factors (Compound clearing, enemy killed, bullet shot near them, discussions, assistance, healing of injured civilian, even sheep killed !). The reputation is now binded to compounds with a complete state system (Humanitary support, massacred, enemy bastion, neutral and occupied by friendly forces).
Undercover system, you can wear any enemy uniform. If one unit discovers your identity, he will call his friend and shoot at you.
The enemy can surrender if they are under heavy fire...
You can surrender yourself if you're getting lost and injured... And then getting captured in an enemy compound with a little cutscene...
Random enemy patrol
Random potentially undercover civilian (They'll find the closest house to get an AK to shoot or join your side depending on your behavior (e.g. if you shoot close to a civilian, they will join the enemy side))
intel gathering with a scoring system
Support UI to buy supports with the points you collected.
Basic camping & respawn system
Random Crash site to secure (With civilian you need to evacuate or insurgents)
Random populated compounds width civilians and enemies
Random sheep herds & civilian
Random cars traffic (civ & enemies)
Random choppers patrol (enemies)
Random IEDs on roads
Random Hostages hidden in compound
Random Outposts
Random Tanks spawn on the map
Random Weapons cache
Random mortar attacks on compound
Random Sniper's team
Random defense task
Base building system

Known issues
-You may experiment some gamebreaking bugs on the multiplayer version which is still WIP
-Be careful with the faction selector. Depending on the faction you choose, sometimes it will keep the vanilla chopper, units...

The source code
https://github.com/antoinebidault/DynamicCivilWar

Report to the issue tracker
https://github.com/antoinebidault/DynamicCivilWar/issues

Credits
Thanks to Novakat77 for giving me access to the developement dedicated server
Explosion in the sky for the intro music from the "Lone's survivor" OST

Next plan
Correcting issues on the multiplayer version (Especially with a dedicated server)
Deploy the scenario on differents terrains : Tanoa, Lythium, Lyvonia,...
English voice acting => I am not very talented for this task, send me a private message if you're interested.
Improving resting & revive script

Dependencies
No addons required. It will work with the vanilla ArmaIII, you can choose whatever faction in whatever addons you want to play ! However I would recommend to use RHS and 3CB factions for a better experience.
Popular Discussions View All (4)
5
1
Sep 21, 2022 @ 5:26pm
How to turn off The Default Revive system so ace medical can be used
Blastmcptalex™
6
May 22, 2020 @ 1:25am
Updates Discussion/Explanations/Suggestions for updates
Doroves Sargas
1
Mar 26, 2021 @ 3:14am
Menu options bug
sargon162
293 Comments
Engicop Apr 23 @ 5:47am 
I wonder who translated this mod in italian, because the translation is ancient Google Translate-tier
momesso Oct 19, 2024 @ 3:23pm 
Can't load saves!
Bendy Jun 10, 2024 @ 7:16pm 
is this a no-AI-squad scenario? can't seem to see where to recruit AI squad
Malikyte May 21, 2024 @ 8:10am 
My brother in Christ, this mod hasn't been updated in 4 years. Learn to read.
Arkham May 15, 2024 @ 4:56pm 
u can't load save slots, every time says "error to load" with a lot of codes, is a shame a great scenario with really big mistakes, don't waste ur time with this
STyx2909 Apr 14, 2024 @ 10:45am 
Run a local MP game.
Diamour Apr 14, 2024 @ 10:32am 
How can I play this?? This mission is not in the scenario or in the server settings!
COMMANDER GOON Nov 1, 2023 @ 2:15pm 
this was my favorite scenario to play, too bad the development died and its a broken mess now, though I still find it fun
Klink Sep 1, 2023 @ 1:22pm 
Experienced one significant problem. When my heli comes to drop off a transport vehicle for me it will slowly descend to my marker but then it raises and flys off without dropping off the vehicle.
Klink Aug 30, 2023 @ 9:23am 
So I have managed to reload my save and everything seems fine. My points are back, the compounds all are the same as I had left them, my loadout is the same. So can't seem to find anything terribly wrong yet but I'm also playing strictly vanilla so that could be a deal breaker for some.