Stellaris

Stellaris

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Amoebas And More (2.3)
   
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Jul 3, 2019 @ 12:48pm
Jul 13, 2019 @ 10:46am
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Amoebas And More (2.3)

Description
NEW 2.7 version! https://steamcommunity.com/sharedfiles/filedetails/?id=2200644779

If you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you!
In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the lost Amoeba anomaly in Distant Stars, we expanded this idea to include 2 new short storylines and added onto one event chain, all leading to 3 different buildable amoeba ships. Storylines include:
• Discovery of Amoeba genetic code – Divine intervention strikes your lead scientist! Now the question is will you see where it leads or execute the heretic and ignore destiny?
• Exploration Story – Strange rocky formations appear on an asteroid and lead your scientists to dig deeper and discover the source of the unexplained geology.
• Pacification expansion – Pacifying the Space Amoeba was hard work, but the rewards of the special project seemed lacking. Instead of leaving things there, why not try training them?

Notes:
Some events are more likely to happen if you’ve met certain prerequisites or if you have a certain ethic (or can only be encountered with certain ethics).
One Amoeba ship class in this mod requires the host of your game to own the Distant stars DLC since it utilizes assets from a Distant Stars event chain. However, the mod can still be used without this DLC.

Balance:
This mod slightly alters vanilla game balance because it modifies amoeba techs to be more accessible and adds options to make more different ship types. Specifically, the Amoeba strike craft are available earlier in the game. In general, it should not feel out of place in a vanilla or a similarly balanced game.

Artwork:
Sadly, we did not add any new art to the game with this mod. However, we did try to pick good existing art that was underused to help bring the mod to life for you!

Compatibility:
- This mod changes 00_soc_weapon_tech.txt and should not cause conflict errors with mods that don’t modify that file in most cases. Please let us know if you’re having other compatibility issues and we will add them to this list.
- Non-Vanilla galaxy generation may cause some paths to War Amoebas to be inaccessible because we have added a new anomaly.
- Our Techs create new ships and ship types and add an option to build a new Star base building.
- Parts of this mod require the distant stars DLC so you will not get the full experience if you’re missing that DLC.
- This mod was created and published for Stellaris version 2.3 and is compatible with that version of the game.

Languages:
- English
Only English for now, we have no current plans to add localization for other languages.

FAQ:
- I have had no events yet. Where are they?
The events in this mod are randomly triggered It is possible to have none of them occur in a game. Feel free to use this console command if you find this frustrating (it will start the religious storyline)
event war_amoeba_country.1

- Save game compatibility?
Not really. If you play with this mod on an existing save, you often will not be able to build the ships added after researching the technologies. In our testing, it has worked on an existing save, but only partially.

- Why do amoebas have a hyperdrive instead of a bio drive?
Because we were having bugs when attempting to get a bio drive to work so we had to compromise and use a hyperdrive instead.

- Achievement Compatibility?
No, this mod modifies the check sum and will disable achievements.

- I only see 2 buildable ships and I have all the techs, what gives?
One of the ships in this mod is locked behind the distant stars DLC. This is likely why you’re only seeing 2 ships.

Bugs:
Please report bugs in the comments section below. We don’t currently have plans for any updates or improvements to the mod because we are currently very busy with other projects, but occasional bug fixes may be on the table. (just don’t expect speedy fixes/response times)

The Future:
We don’t have any future development plans for this mod, if you would like to expand on or add to our mod feel free to download, unzip and change it. All we ask is that you credit us for the original creation :)

Donations:
As we don’t expect to continue developing this mod we are not accepting donations, please show your support with a comment and/or by donating to your favorite charity.
67 Comments
Papapopp  [author] Aug 14, 2020 @ 7:17pm 
Work is currently underway to update this mod for the current version of the game. Look out for a new version of the mod (same name, different page). There may also be extra features included if time allows.
Boon: GoodDragon Aug 11, 2020 @ 11:28pm 
Does this work for the newest version?
Casiy Rose Jul 11, 2020 @ 6:52pm 
Thank you for not updating it! If you have to though, please keep a version for us old Stellaris players somewhere
Tunch Khan May 14, 2020 @ 2:23pm 
Looking forward to an updated version.
Silverwolf May 9, 2020 @ 10:56pm 
Has anyone figured out how to get it to work with 2.6? Seeing as how I have time on my hands, don't mind editing some files, but not sure what is causing the amoebas to be built bare w/o any armaments or armor
TurtleShroom Apr 12, 2020 @ 8:50pm 
Dude, you had no need to rewrite that single file. Simply create a new Technology in place of changing the Amoeba Strike Craft. When that new Technology is researched, it either automatotally gives you the Vanilla rendition technology or it gives you the option to research it. NEVER change a file if you do not have to do it!
AimAce Mar 20, 2020 @ 10:27pm 
Yes pleeeeaaasssseee update this is awesome!
Billikin Mar 20, 2020 @ 3:38am 
love this idea! Makes me think of Moya from Farscape. Please update
𒀭 Enki 𒀭 Mar 17, 2020 @ 11:21am 
Please update
vandiris Mar 6, 2020 @ 8:28am 
please update to 2.5