Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
The ramps are an easy fix, the problem is any wall steeper than 45 degrees can only be surfed on, so it's unwalkable and that fix is easy.
the other problems i'm wanting to fiz but haven't been mapping for quite a while but i will work on it next time I can.
If you're a mapper, i wouldn't mind sending you the files required to edit the map, but be careful of the brush limit. I've hit that wall a couple times.
thanks for the feedback, i'm just kind of suprised considering this is my first non-joke map.
I'll try to update soon but i'm using linux so i can't actually use the hammer editor from home, that's why i don't make many good maps, i don't usually have much time to adjust everything.
You can not escape the water unless you really try, which is really annoying and most of the time you have to kill bind. I'd suggest that you raise the water level and also lower the platform which is meant for escaping the water.
The second last point is to steep which is also pretty annoying to escape, even as a class with high movement. It Is also wayyy to easy to bomb with stickies and rockets. I'd recommend raising up the point so it is travers-able and giving more cover for defenders so they aren't destroyed by spam.
The second last and final point is way to sniper friendly, which is pretty annoying for attackers. I'd recommend adding more small buildings between the final and second last point.
these aren't all of the problems but I'd like to keep it short.