79 ratings
Better Gas Giants
File Size
1.148 KB
Jun 15, 2019 @ 11:23pm
1 Change Note ( view )

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Better Gas Giants

In 1 collection by Syphist
Starbound Syphist's Server
59 items
This is a simple mod that increases the satellite spawn chance on Gas Giants to 90% as well as making them appear bigger in the sky to be a tad bit more realistic.

This should be compatible with most mods. For sure it is compatible with True Space.

Anything that does not edit these in celestial.config should be compatible:

Anything that still uses the vanilla JSON variable /planetaryTypes/GasGiant in celestial.config should be compatible. This edit does the bare minimum it needs to do, nothing more, nothing less.

Known Incompatible Mods:
Frackin' Universe (their gas giants are different)
Landable Gas Giants

DRM Free download:

License: MIT License (See github for details)
This basically means you can easily use it or modify it without permission or needing to credit me. (although it would be cool if you did) This mod will be provided as is and I will not adapt or port it to work with other mods, but feel free to do so yourself. The most I can and most likely will do is update it if it breaks in vanilla.
gmAN Oct 1, 2023 @ 9:57pm 
Just letting you all know the mod causes the game to crash on startup.
Mod's over a year old so understandable. Thanks for making it!
Syphist  [author] Sep 30, 2022 @ 3:01pm 
I have not tested it, I just looked at the mod files themselves back in the day to confirm it is not compatible. Either the game will crash due to a conflict of it trying to edit the same parameters, or nothing will happen to the Landable Gas Giant planets as they are likely different planet types all together.
Igor_InSpectatorMode Sep 30, 2022 @ 12:21am 
In the known incompatible mods Landable Gas Giants is included. How do they conflict and will it break my game if I have both?
ThePhantomX64 Aug 7, 2022 @ 7:00pm 
ah ok. Thanks for letting me know though.
Syphist  [author] Aug 7, 2022 @ 1:43pm 
It will only affect new planets generated in your world.
ThePhantomX64 Aug 6, 2022 @ 9:51pm 
Even though the generation is already made once you start the game. does the Gas Giant Size get changed if I install the mod mid playthrough? I kinda want the adjusted size even though I know the generation wouldn't happen an already existing game.
Meteora Mar 13, 2022 @ 3:07pm 
This looks awesome!
If I already have a colonized planet on a gas giant, does adding this mod will alter the look of the parallax backdrop to show the bigger gas giant?
Zazen Jul 25, 2021 @ 5:10pm 
Awesome thank you!
I hope to get to modding soon, and I'll keep this mod in mind to have a look through and learn from!
Syphist  [author] Jul 25, 2021 @ 5:08pm 
I was always under the impression it was a hardcoded limit when they changed the navigation map. This game is not difficult to mod. Most of it is just json patching from what I've done. There's not much to this mod, but it is open source so you can view what I did as an example if you did want to start modding this game. I also did check out the link, it was actually quite interesting.
Zazen Jul 25, 2021 @ 4:40pm 
Ah cool stuff, thanks for the reply!
I've been thinking about modding, (no experience yet) I just wish I had more time and money to dive into it deeply (I've ideas for Starbound and Stellaris)
Mod related question though, do you think the solution might lie in making a bigger navigation window? Simulatoralive's More Planets mod successfully had more moons around planets, but that was before 1.3, and he suggested a larger nav window mod to make his work, but unfortunately I can't find one out there.
Also check out the link I posted below if you're into space/astronomy stuff!