Divinity: Original Sin 2

Divinity: Original Sin 2

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Pariah Class - Healing is overrated
   
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Type: Add-on
Game Mode: Story
Tags: Classes
File Size
Posted
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12.611 MB
Jun 13, 2019 @ 7:49pm
May 12, 2020 @ 6:26pm
32 Change Notes ( view )

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Pariah Class - Healing is overrated

Description
The new Pariah class comes with 50 new skills in the polymorph skill line. The Pariah uses the energy from life to heal allies, death to deal damage, and the harmony in between to protect those in need. Pariahs CANNOT BE HEALED BY NORMAL MEANS. That's right. Pariahs are immune to all healing effects, including the Necromancy tree. Instead, the Pariah passively regenerates a percentage of their health each turn. This opens up a variety of interesting gameplay situations and scenarios, changing the way you think about the game.

CLASS DESIGN:

I designed this class to support a variety of play styles in game. Damage mage, to support caster, to tank, and even summoner. The versatility of this class is high.


THE BASICS:

PARIAH FORM - Pariah form renders you immune to healing, increases your maximum health, and provides passive regeneration .

Those with the pariah form status cannot take the Picture of Health talent and you do not get the bonus health if you have Lone Wolf (Balance reasons).

This skill is not tied to any skill tree and can be purchased for free from the vendor, if you feel adventurous enough to try it on different characters other than the Pariah. This skill cannot be toggled on and off mid combat.

The pariah's weapon of choice is the shield. A shield is required to use some of the melee attacks.

Almost all skills scale off of your maximum health. Only a select few scale differently, and that's simply because the editor is stupid and doesn't give the option for all skill types.

The pariah takes on three different forms, and can switch between them in combat:

LIFE FORM- Allies gain a percentage of your health regeneration while in life form. Gives access to powerful support skills and magic damage.

HARMONY FORM - Harmony form gives access to damage mitigation skills, and melee based attacks.

DEATH FORM - Increases the party's damage while in death form. Gives access to powerful AoE and crowd control abilities.

The full list of skills can be found here:
https://docs.google.com/spreadsheets/d/1tJTRAj6w2MOKlPJjs9hjO1ZS1i-28c7S2iDgkEBGixU/edit?usp=sharing

KNOWN ISSUES:

DO NOT SAVE YOUR GAME MID COMBAT. The Pariah status has a check at the beginning of combat to apply the passive heal. If a game is loaded and you are mid combat, all healing will be blocked and your regeneration will not be present for the fight, putting you at a severe disadvantage. This can be a problem with honor mode. If the Pariah dies, and is resurrected, it should work normally again.

Divine war patch link:

https://steamcommunity.com/sharedfiles/filedetails/?id=1820339502

Happy no healing!

VENDOR LOCATIONS
Act 1 - fort joy near stingtail
Act 2 - LV kitchen or driftwood dock
Act 3 - LV upper deck
Act 4 - Center of the merchant square in Arx

NOTES REGARDING
HARMONY FORM

Added weapons to the vendor that scale off of constitution for harmony form. I didnt want to hard code the damage type because i didnt want to pigeon hole the class into being better at one damage type over another. I want the class to fit in different party compositions.

So, the damage is based on weapon damage. Unfortunately, the editor is dumb and also forces your skills to scale off of the weapon attribute, not just damage.

So, for those of you who want to hit like a wet noodle early in the game, by all means...use the swords. I balanced the mod around having roughly 55-60 con at level 20, and maxing out one damage tree (i.e. warfare etc).

For those of you who don't want to hit like a wet noodle, i suggest using a normal weapon early game, then switching over late game.

THIS APPLIES ONLY TO HARMONY FORM. The other two forms scale off of maximum vitality. They will eventually outpace harmony form in the late game anyway, as it's more meant to be like a tanking spec.
Popular Discussions View All (2)
5
May 24, 2020 @ 11:14am
BUGS
squishysquidmonkey
2
Oct 9, 2019 @ 3:33pm
BALANCE
squishysquidmonkey
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80 Comments
squishysquidmonkey  [author] Nov 21, 2020 @ 9:50am 
Does not require NSE. Scaling with constitution for harmony form requires the constitution based weapons sold by the vendor. The other two forms will scale with max vitality.
Goat Nov 18, 2020 @ 8:22pm 
Did you end up getting scaling to work on constitution?
A nondescript pumpkin Oct 22, 2020 @ 10:55am 
does this require NSE?
squishysquidmonkey  [author] Sep 27, 2020 @ 7:48pm 
"1: when initially entering Pariah form, you get a Health buff, once you get healed once by the Regen; that buffed Max HP goes away and you are stuck at your normal health again."

This is most likely because of lone wolf. The health buff is removed if you have lone wolf, otherwise the life form and death form do insane damage.

"3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely."

You could, but the health buff from pariah form gives you a multiplicative 25% damage boost to death form and harmony form damage skills. the damage scales off of max vitality.
Cconstitution increases health by 7%, while strength increases damage by 5%, thus you do more damage in the end for life / death forms.

By all means, you could turn off pariah form, but the skills will almost always be sub par damage.
RebelBuffoon Sep 21, 2020 @ 10:13am 
its a pretty nice class. My biggest problem is

1: when initially entering Pariah form, you get a Health buff, once you get healed once by the Regen; that buffed Max HP goes away and you are stuck at your normal health again.

2: all the Good damaging abilities, aka Harmony form skills, require you to wield a shield. This makes your damage near negligable since single one handed weapons to no damage. I personally run a 2h weapon and use Armor buffs to compensate for a shield.

3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely. this leads to the whole class being redundant, since you can use all the skills and still be healed instead of not being healed.
yang gang supreme Jun 21, 2020 @ 3:20pm 
Pretty cool, looking forward to use this for my solo lone wolf tank playthrough, thanks Squid!
squishysquidmonkey  [author] May 13, 2020 @ 2:52pm 
I have not, but it sounds like something they have to fix in Unleashed. If i remember correctly unleashed scripted every status which over writes my mod. I think the "unhealable" status is used in only one spot in the game (Verdas i think in act 1), but regardless It's not something I can fix within my mod.
Moon Witch May 12, 2020 @ 8:52am 
Have you tried with Divinity Unleashed? Maybe it messes with the effect. I may try again soon, but last time I played it I was healed by all forms of healing :c
squishysquidmonkey  [author] May 11, 2020 @ 3:50pm 
I just tested it out on my local machine. Unhealable is working as intended. (made a new game real quick and cast restoration on my char. it blocked the heal)
squishysquidmonkey  [author] May 11, 2020 @ 3:42pm 
Thank you! I'll talk to him about it. He was originally the one who helped me with it.