Quake II RTX

Quake II RTX

32 ratings
RMB = Zoom/ADS + Viewmodel tweak
By Conargle🦆
For blasphemers who can't break the habits of modern day fps games ( ͡° ͜ʖ ͡°)
Or maybe if you're into making machinimas and you need a zoom function?

To some people this guide is common knowledge, for others? well i gotchu covered
   
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Quick Preface & Important Notes
Preface

This RTX mod of Quake 2 also comes with an updated OpenGL renderer, this alone has made it my new most preferable port/method of playing the game because it's really useful to me to now have an option like this on the steam store.
Potentially no more manually updating Berserker/q2xp/yamagi/Q2pro, as long as NVIDIA and Lightspeed Studios continue to update this, then this is how I'll likely be playing Quake 2 from here onwards when I want a true vanilla style playthrough.

Important Notes

- The example screenshots showing this will be using the OpenGL renderer and not RTX. This guide works for both renderers, they're only console commands after all.

- Due to the way that FOV works in FPS games, zooming in makes it feel like your mouse sensitivity shoots up. This guide will also help to fix this, unless you like having it feel really fast when you ADS?. Modern games usually have a dedicated setting for this, older games require a bit of extra fiddling usually.

- The FOV slider in the menu only goes up to 120, but it can be set to go higher if you want through console commands, just be aware that it'll probably break your weapon viewmodel in some way (it causes clipping and looks weird). I personally use a 140 FOV.

- To avoid clipping issues, you can re-position the weapon viewmodel or turn it off altogether in the settings. This guide will explain both.

- If you do decide to re-position the viewmodel, it might look like it resets when you use zoom in. Don't worry, it just looks like it does because of how the game handles FOV changes, i.e the world around you will have a visual zoom effect whilst the viewmodel just instantly snaps/auto-adjusts to the new FOV so its a bit jarring.
How to: RMB Zoom/ADS
What with Quake 2 being somewhat re-introduced, there may be a few of you who want this for whatever reason

1. Navigate to this specific folder within your Quake 2 RTX install:
steamapps\common\Quake II RTX\baseq2

2. Create a cfg file called autoexec in that folder like shown


3. Open that cfg file with your favourite text editor
For me that's Notepad++[notepad-plus-plus.org] but you can use normal Windows Notepad or Word for all i care ¯\_(ツ)_/¯

4. Copy and paste these commands into the document, replace the ### with whatever values suits you best - The sensitivity setting can also be in decimals. I personally use 1.5 while zoomed and 3 unzoomed
bind Mouse2 "+zoom"
alias +zoom "fov ### ; sensitivity ###"
alias -zoom "fov ### ; sensitivity ###"

Results will look like this:
The left is while zoomed set to 65 FOV, the right is unzoomed at 140 FOV
How To: Re-position Viewmodel (fixes high FOV clipping)
So maybe you're like me and prefer a FOV higher than the 120 limit, you'll notice some weapons like the shotgun begin to clip when doing certain animations:


To fix this you can either completely hide the viewmodel by changing your handedness or the view settings to center/nothing in the multiplayer>player setup menu like this:


Or you can use the following console commands to position the viewmodel wherever you like, replace the # with whatever values you want, the values can also be negative, experiment with it and find what you like, i'm not gonna tell you what to use because it's a preference thing:

gun_x ###
gun_y ###
gun_z ###

The default values are all 0 and look like this with 140 FOV

For anyone curious however, my preferred values at 140 FOV are
gun_y 3
gun_z 2
gun_x -1
which look like this:

You shouldn't have to change these every time you start the game, but if you want to be sure then add these commands to the bottom of the autoexec.cfg we made along with the other commands for zooming in
7 Comments
billy bishop Feb 4, 2024 @ 2:50am 
You're a madman, a lovely one at that. Now make part of the third-person player body model visible from first-person (to see the feet/body when looking downwards)!!!

:steamhappy:
Conargle🦆  [author] Oct 13, 2022 @ 11:28am 
@SunPraiser it's been a while since I've hopped into the game, but the outlines are just a setting somewhere in the options
SunPraiser Sep 26, 2022 @ 3:50pm 
Are you using some Borderlands filter or something to get outlines?
::(R)aptor007:: Jul 29, 2022 @ 12:47pm 
Q2RTX is based on Q2Pro, so you can remove the sensitivity commands from your +zoom alias and just set "m_autosens 90" instead: https://skuller.net/q2pro/nightly/client.html
Zly Apr 9, 2021 @ 10:44am 
good looks m8
Kvaki Aug 27, 2020 @ 12:36pm 
lol @ pic for guide :ArmdZombie:
Bald John Aug 9, 2020 @ 6:17pm 
Interesting....