Sid Meier's Civilization V

Sid Meier's Civilization V

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Generic Fantasy Religions
   
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Tags: Religion
File Size
Posted
Updated
203.923 KB
Jun 7, 2019 @ 8:07am
Apr 12, 2020 @ 9:40am
13 Change Notes ( view )

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Generic Fantasy Religions

Description
This mods replaces the base game religions with new fantasy religions, all with civpedia entries. The inspiration for the religions in this mod is taken from various fantasy novels / video games, but there is voluntarily no reference to them for RP purposes.

I highly recommend using this mod with xalauch's Generic Fantasy Civilizations mods, that you can find here: https://steamcommunity.com/workshop/filedetails/?id=694898760

All localizations are included, but only french is translated. The other localizations are in english.

List of religions :
-Chaos Worship
-Totemism
-Church of the Light
-Cult of Dragons
-Cult of Death
-Magic Worship
-Void Worship
-Cult of the Ruler
-Unspeakable Cult
-Communion with Mother Nature
-Classic Pantheon
-Great Prophecy
-Elementalism
10 Comments
ian_fected Aug 2 @ 1:41am 
Now we just need fantasy city states. Nothing breaks immersion like the ancient city of...Vancover.
Red-Eyed_Gelynome Sep 11, 2024 @ 6:37am 
How did I manage that? basically this:
I kept his codes of deleting all vanilla religion then re-add them back but with different ingame name, so for example, Christianity code is now Church of the Light ingame, so when The Empire civ pics Christianity (By code only), it will always appear as Church of the light ingame.
Red-Eyed_Gelynome Sep 11, 2024 @ 6:32am 
Just so you guys know, not a single empire will ever use this religion. Its not a mod conflict, its just how the game is as empires are pre-coded to use specific religions. However, if you use Favorite Random Religion , some empires will eventually choose the religion of this BY ORDER. (So if the first civ gets a religion, it will always start at CHAOS.

Anyways, Here: I've created a patch for this mod that WORKS WELL with Generic Fantasy Civilization.
Red-Eyed_Gelynome Sep 11, 2024 @ 6:32am 
Each civs will now choose a religion based on this:

Updated GameRule 1 [drive.google.com]

Please to take note that i based it on my taste (Empire will pick Light, Dark elves = Magic, Elves = Nature etc with the only exception of the UNDEAD civ, i dont use that as i use different hostile enemy, I dont know which religion it will ever choose. lol


google dot com/file/d/1M7O6J9DoCRjNMG0p5w1OehK2aBNQMfly/view?usp=drive_link
Satan Bouchuncoin  [author] Mar 24, 2022 @ 9:24am 
This might be because in order to add the fantasy religions, the mod removes all basic religions from the game. I suppose it could create a conflict if you use it with other mods that add or modify religions, or maybe an AI mod ?
arachnidsGrip Mar 22, 2022 @ 12:34am 
Whenever I use this mod, no civilizations ever end up forming religions. This may be a conflict given I have other mods on, but has anyone else had this issue?
Satan Bouchuncoin  [author] Jan 20, 2021 @ 11:04am 
Haha ok, glad that you find the mod interesting anyway!
RouxAroo Jan 20, 2021 @ 10:40am 
Thank you. I'm super new to Civ 5, like literally 2 days, and since I bought everything at once I didn't know that lol
Satan Bouchuncoin  [author] Jan 19, 2021 @ 11:14am 
Well, Gods and Kings adds religions to the game... So actually you can't use this mod WITHOUT Gods and Kings ^^'
RouxAroo Jan 19, 2021 @ 11:10am 
This mod looks fantastic, and I can't wait to check it out. Can I ask, is this mod compatible with the Gods and Kings expansion?