Team Fortress 2

Team Fortress 2

438 valoraciones
Super Mario Bros. 3 (Control Points)
   
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Modo de juego: Control Point
Tamaño
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Actualizado el
16.605 MB
4 JUN 2019 a las 21:11
17 FEB a las 12:46
4 notas sobre cambios ( ver )

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Super Mario Bros. 3 (Control Points)

Descripción
A map based off of Super Mario Bros. 3, a game for the Nintendo Entertainment System (NES). The map has three available areas of play with textures taken directly from the game. There's the Overworld, Desert, and Cave levels. Each area has defining aspects and decorations to make them unique from one another, with warp pipes near the spawns of each team that will warp you between each world from the Overworld level!

This version of the map has a Control Points gamemode in which the teams would have to cap all three control points in each area in order to win the game, similar to the map cp_standin_final. It is meant for servers that allow players to fight for points.

Map file name is cp_supermariobros3_b4.

When subscribed, you can find the map at the following directory;
Steam\steamapps\workshop\content\440\1761277609
In order to have the map be playable, move the map file to this directory;
Steam\steamapps\common\Team Fortress 2\tf\download\maps

A friendly reminder; If you would like to put this map up on your server, feel free! You do NOT have to ask for permission, as the credit towards me is already on the map. I would just ask that you please do not edit the map in any way. If you have an edit you'd like to see, feel free to add me and suggest an edit! If you see an edited version of this map, please let me know so I can ask them to rightfully credit me. Just remember to leave a comment on my profile letting me know why you're adding me first, as I get a lot of trade offers and scams thrown at me. Thank you, and I hope you like the map!

TF2maps.net link for easier download access: https://tf2maps.net/downloads/super-mario-bros-3.17159/

A special thanks to:
TF2maps.net Community - Assistance and support with mapping questions
Nintendo - Texture/concept copyrights
MaccyF ( https://steamcommunity.com/id/MaccyF ) - Corner Resupply Locker Model: https://tf2maps.net/threads/corner-resupply-locker.28365/
57 comentarios
Rbucket#fixtf2 8 MAR a las 11:53 
FUCK YEA I TOTALLY NEEDED THIS
Toughest Gun In The West 19 MAY 2023 a las 2:38 
I was able to get bots working on this map if you'd like a copy of the mesh to pack into the bsp directly.
mrector83 21 JUN 2022 a las 17:28 
It's COOL!!! :steamthumbsup:
JACOBLUIGI99 22 DIC 2020 a las 17:36 
IT GOOD :steamthumbsup:
narcissus1602 16 AGO 2019 a las 3:15 
????
Bison "The Crop Liar" Zabi 18 JUL 2019 a las 10:23 
Has potential. I suggest adding spawn rooms in all three 'worlds' where people would randomly spawn in any one of them. It's very easy to lock down the other two CP's by putting sentries near the opposing teams pipe entrances. Also look into maybe making the game for KOTH (like the Megaman map) or the mod mode called Domination.
Mr. number 9 13 JUL 2019 a las 16:01 
This is a REALLY COOl map
Gravidea  [autor] 19 JUN 2019 a las 19:38 
The map has received an update. Be sure to let me know if you have and criticisms!
Gravidea  [autor] 16 JUN 2019 a las 13:11 
It is actually much more akin to cp_standin_final. The three areas each house one control point each, and the goal of each team is to control all three at the same time in order to win.
rcmero 16 JUN 2019 a las 7:53 
Does this map use separate "areas" like with Dustbowl? It feels like the map was built with that in mind, the overworld is one area, the underground is one area, the desert is one area.