Team Fortress 2

Team Fortress 2

437 ratings
Super Mario Bros. 3 (Control Points)
   
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Game Mode: Control Point
File Size
Posted
Updated
16.605 MB
Jun 4, 2019 @ 9:11pm
Feb 17 @ 12:46pm
4 Change Notes ( view )

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Super Mario Bros. 3 (Control Points)

Description
A map based off of Super Mario Bros. 3, a game for the Nintendo Entertainment System (NES). The map has three available areas of play with textures taken directly from the game. There's the Overworld, Desert, and Cave levels. Each area has defining aspects and decorations to make them unique from one another, with warp pipes near the spawns of each team that will warp you between each world from the Overworld level!

This version of the map has a Control Points gamemode in which the teams would have to cap all three control points in each area in order to win the game, similar to the map cp_standin_final. It is meant for servers that allow players to fight for points.

Map file name is cp_supermariobros3_b4.

When subscribed, you can find the map at the following directory;
Steam\steamapps\workshop\content\440\1761277609
In order to have the map be playable, move the map file to this directory;
Steam\steamapps\common\Team Fortress 2\tf\download\maps

A friendly reminder; If you would like to put this map up on your server, feel free! You do NOT have to ask for permission, as the credit towards me is already on the map. I would just ask that you please do not edit the map in any way. If you have an edit you'd like to see, feel free to add me and suggest an edit! If you see an edited version of this map, please let me know so I can ask them to rightfully credit me. Just remember to leave a comment on my profile letting me know why you're adding me first, as I get a lot of trade offers and scams thrown at me. Thank you, and I hope you like the map!

TF2maps.net link for easier download access: https://tf2maps.net/downloads/super-mario-bros-3.17159/

A special thanks to:
TF2maps.net Community - Assistance and support with mapping questions
Nintendo - Texture/concept copyrights
MaccyF ( https://steamcommunity.com/id/MaccyF ) - Corner Resupply Locker Model: https://tf2maps.net/threads/corner-resupply-locker.28365/
57 Comments
Rbucket Mar 8 @ 11:53am 
FUCK YEA I TOTALLY NEEDED THIS
Toughest Gun In The West May 19, 2023 @ 2:38am 
I was able to get bots working on this map if you'd like a copy of the mesh to pack into the bsp directly.
mrector83 Jun 21, 2022 @ 5:28pm 
It's COOL!!! :steamthumbsup:
JACOBLUIGI99 Dec 22, 2020 @ 5:36pm 
IT GOOD :steamthumbsup:
narcissus1602 Aug 16, 2019 @ 3:15am 
????
Bison "The Crop Liar" Zabi Jul 18, 2019 @ 10:23am 
Has potential. I suggest adding spawn rooms in all three 'worlds' where people would randomly spawn in any one of them. It's very easy to lock down the other two CP's by putting sentries near the opposing teams pipe entrances. Also look into maybe making the game for KOTH (like the Megaman map) or the mod mode called Domination.
Mr. number 9 Jul 13, 2019 @ 4:01pm 
This is a REALLY COOl map
Gravidea  [author] Jun 19, 2019 @ 7:38pm 
The map has received an update. Be sure to let me know if you have and criticisms!
Gravidea  [author] Jun 16, 2019 @ 1:11pm 
It is actually much more akin to cp_standin_final. The three areas each house one control point each, and the goal of each team is to control all three at the same time in order to win.
rcmero Jun 16, 2019 @ 7:53am 
Does this map use separate "areas" like with Dustbowl? It feels like the map was built with that in mind, the overworld is one area, the underground is one area, the desert is one area.