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Hi! The problem with the blue voids seems to be back.
But you don't have to worry abou5 that anymore in a few days, because the cause of the blue voids have been found and the next AN update should fix everything.
I saw 2 road lane and 1 tram lane, so it's 3 lane, isn't it ?
Normally, we don't count the pedestrian lane, don't we ?
So, where is the 4th lane ? Maybe is stupid question but I would like to understand.
Thanks for your hard work.
... and sry for the late replies, i again wasn t subscribed to the comments :/
@schwenkbnsf thx .. yes, but Idk if I am going to release it. We'll see.
@Mornach yep, that would be possible. ;) btw. BP released such a road already, but as a vanilla variant.
@Overlord yes, stops are possible on elevated segments... What I meant in the description is, that the game only allows the change from a "normal" segment to a "different segment/mesh", in case a bus stop is created etc., on ground level. On all other elevations, the creation of a stop won t trigger a "segment/mesh/model" - change. My bad... I am obviously no native english speaker ;) and sometimes I fail to find the right words/correct description... sry.
quote from description:
added support for stops on elevated segments
added bus stop segments (ground only because the game doens´t allow these on elevated segments)