Cities: Skylines

Cities: Skylines

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Four Lane - Tram Road
   
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Assets: Road
File Size
Posted
Updated
12.826 MB
Jun 1, 2019 @ 10:50pm
Jan 4, 2023 @ 7:43am
6 Change Notes ( view )
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Four Lane - Tram Road

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description


Moin folks !

This one is almost the same as the vanilla four lane tram road with some adjustments. ;)


  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • incl. Vanilla Rails
  • new thumbs / UI postion
  • certain props and models can be deactivated (via AN)
  • this network will still work without AN !


  • 2 Car Lanes
  • dedicated Tram Lane
  • different track foundation compared to the vanilla version (the same I used on the "industrial
    tram road)
  • all elevations
  • rendered tunnels
  • stops on ground / elevated segments



  • Bus and Tram Stop - Props by Pewex
  • Tunnel Lights

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)




30 Comments
marekstefaniak Jan 18, 2023 @ 3:00am 
@Clus
Hi! The problem with the blue voids seems to be back.
marekstefaniak Dec 2, 2022 @ 12:44pm 
@clus That's really good news! Your roads with tram tracks are the best looking, a must have in my cities :-)
clus  [author] Dec 1, 2022 @ 2:24am 
The recaculation process takes a while ... you just have to wait some time after clicking the refresh button.
But you don't have to worry abou5 that anymore in a few days, because the cause of the blue voids have been found and the next AN update should fix everything.
marekstefaniak Nov 23, 2022 @ 2:24pm 
Hello! I have problems with blue voids and started using Network detective. But everytime I uppdate all roads in game I can't plop any buildings afterwards. Does anybody know why this is happening?
DannybeatzMusic Jan 23, 2022 @ 9:10am 
Thanks for this road, I hate the highlight green tram lanes and the over hanging wires, it's just too unrealistic. I guess the devs have never been to areas that have trams. Yes there is wiring, but not as obnoxious as the ones in the vanilla game.
clus  [author] Dec 20, 2021 @ 1:53am 
Hey. Its called the same as the vanilla wide tram road. 4 (car) drive lanes (2 per side) plus 2 tram lanes.
mjm92150 Dec 19, 2021 @ 3:31am 
Hello, you wrote 4 lane and my English is not good.
I saw 2 road lane and 1 tram lane, so it's 3 lane, isn't it ?
Normally, we don't count the pedestrian lane, don't we ?
So, where is the 4th lane ? Maybe is stupid question but I would like to understand.
Thanks for your hard work.
clus  [author] Nov 9, 2021 @ 11:16pm 
@all ... I did an update. I hope that everything went well ...
... and sry for the late replies, i again wasn t subscribed to the comments :/

@schwenkbnsf thx .. yes, but Idk if I am going to release it. We'll see.
@Mornach yep, that would be possible. ;) btw. BP released such a road already, but as a vanilla variant.
@Overlord yes, stops are possible on elevated segments... What I meant in the description is, that the game only allows the change from a "normal" segment to a "different segment/mesh", in case a bus stop is created etc., on ground level. On all other elevations, the creation of a stop won t trigger a "segment/mesh/model" - change. My bad... I am obviously no native english speaker ;) and sometimes I fail to find the right words/correct description... sry.
Overlord Mar 17, 2021 @ 2:01am 
Is it possible to build stop on elevated road or not? I'm little bit confused. I know it was possible in the past thanks to some mod but it was bus stop only (I think) but there is problem you cant connect pedestrian path to elevated road. Thanks.

quote from description:
added support for stops on elevated segments
added bus stop segments (ground only because the game doens´t allow these on elevated segments)
Mornach Mar 16, 2021 @ 3:12pm 
Would it be possible to make a 16m wide 4 lane LRT road with dedicated inner tram lanes, outer car lanes and no parking, no stops and almost vanilla look? I want to use this 4-lane for stops and the 16m between stops...