XCOM 2
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[WOTC] HP For All
   
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May 24, 2019 @ 3:37pm
Jul 10, 2019 @ 8:29pm
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[WOTC] HP For All

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
HP For All:

Is a very easy and quick ini edit mod.

All this mod does is start all XCom Soldiers with 6 HP on all difficulty levels. No more 6 HP on easy but 4 HP on Legendary. Why the HP change? Wont this make the early game easier? In short... If playing a vanilla XCom game with no added modded enemies, sure. But who does that anymore?!?!


So... Because we have people in the modding community that just love to wreck your XCom games with SUPER OP ENEMIES and lots of them... I say giving all soldiers a base 6 HP on all difficulty levels is only fair. Keep in mind that Hero Soldier classes do not start as rookies and so at squaddie level they get +1 HP. So they will start with 7 HP. With all the CX Enemy mods, MOCX and other mods like ABA... your games are filled with much stronger enemies.

This has been tested with the Point Based Not Created Equal Mod and it does work with that mod. So I'm going to assume it will work with other not created equal-like mods. When using this with Point Based Not Created Equal, your soldiers will start with random HP between 6 and 8 on average. Works quite well to be honest.
40 Comments
Kiyohime Feb 11 @ 2:54am 
@Copper Boltwire
CX is creative xenos they are modders responsible adding uber strong variants of the common aliens you encounter in vanilla xcom.
MOCX is a huge mod adding the equivalent of EXALT in Enemy WIthin (DLC of XCOM)
ABA means A better Advent a mod that enhances vanilla enemies.

This modders will make your xcom campaign harder and better (imo)
Copper Boltwire Jan 13 @ 4:19pm 
As someone new to Xcom2 (Like, I finally get to play it for real, with a better gfx card that won't make the game die with 3 fps at the best of times.)
I would like to know what the CX stands for, MOCX and ABA too.
I have added mostly QOL mods and also a cheat vest mod for when the game decides that i'm not allowed to have any more fun :/ (I love modding!!)
jat11241976 Jul 1, 2023 @ 7:11am 
I've used this mod with the allies unknow myself, but no it does not seem to affect them. I've looked at the ini files of some of the Allies unknown, and their hit points are set to a specific value. If I had to guess, this is why their hit points remain constant. Side note, I use Point base not created equal as well, and again, any stat value set in the Allies ini remains unchanged with that as well.
MAJR Jan 14, 2023 @ 3:30am 
Does this mod mess with any of the Allies Unknown mods, like would the Viper's health be buffed or the Krogan's health de-buffed?
N O r Dec 8, 2021 @ 3:40am 
i guess i need to add the template of Allies Unknown (turian-asari-sangeli-krogan-etc...) to get this benefit right?
TheVestige Nov 26, 2021 @ 11:19pm 
Oh hey it's my poster! lmao
Blackjack [®…®] Jun 5, 2021 @ 2:40pm 
@MrShadowCX
Hey, for some reason It's still starting some soldiers off at 3 health. I'm on commander difficulty. Anything I'm doing wrong? Thanks!
Rikimaru Feb 28, 2021 @ 4:29am 
I thought this would make me feel like cheating when I got it, but playing on legendary/ironman/nodeaths with mods :xcom2ranger: , I feel like this has actually balanced the game.
Thank you :steamthumbsup: :xcom2sharpshooter:
Aurelius Feb 26, 2020 @ 12:14am 
Your Hive mod brought me here, and glad to see this exists haha. I've been running Point Based Not Created Equal and very often soldiers below 5 health just didn't see any play. Looking forward to using this in my next run. Cheers!
Moofrog Feb 24, 2020 @ 2:00pm 
nvm works great standalone too :P