Imperator: Rome

Imperator: Rome

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Century of Blood
   
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Tags: Gameplay
File Size
Posted
Updated
2.005 GB
May 23, 2019 @ 1:37am
May 26, 2019 @ 2:17pm
4 Change Notes ( view )

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Century of Blood

Description
Century of Blood is a total conversion mod for Imperator: Rome, changing the the world into that of A Song of Ice and Fire, specifically during the Century of Blood that occurred after the Doom of Valyria.

Status:
Alpha

Installation
Unfortunately Imperator currently doesn't support mods loading the defines. This is required for Century of Blood to work correctly. If not installed, then the characters will appear as babies and the starting year will be wrong.

You need to replace the defines folder in the base game install (i.e. Drive Letter:\Program Files (x86)\SteamLibrary\steamapps\common\ImperatorRome\game\common\) with the mod's defines folder for the mod to work correctly.

Here is the defines folder from the mod: https://www.m.ediafire.com/file/83q0lkbt7jxr9ij/defines.zip/file (remove the . between m and e for the actual link)

Download the defines folder above and then navigate to Drive Letter:\Program Files (x86)\SteamLibrary\steamapps\common\ImperatorRome\game\ and extract the contents. It will prompt you to replace the duplicate files, accept and you will have installed the new defines correctly.

Features
- 91 countries that reflect the state of the world during the Century of Blood.
- Added the historical house families for the Westeros nations.
- 44 governments to properly reflect the diversity of governance across the world.
- Cultures and Religions suited to ASOIAF
- Pop Types have been changed to Noble (Manpower), Scholar (Research), Merchant (Commerce) and Peasant (Tax and Goods). Pop Types can be promoted between each other freely.
- Ideas have been overhauled. All governments now get 4 slots of each type (Civic, Oratory, Religious, Martial). Idea choice for each type has been expanded to 16, and is no longer locked behind technology levels.
- Expanded building choice in cities to 14 types of building.
- Added the ability to move pops quickly between their current city and a target city.
- Added National Focus options, akin to EU4, which allow for a +2 in one power type but -1 in all the others.
- Military Traditions have been changed into a more standardized format. All nations have the following paths: Light Infantry, Heavy Infantry, Light Cavalry, Heavy Cavalry, Galley and Carrack. The Exotic path differs depending on if the nation has a unique unit, i.e. Valyrian nations get a Dragon path, whereas the default is a War Elephant path.
- All distinct cultures have their own unique military traditions.
- Units have been changed to: Light Infantry, Heavy Infantry, Light Cavalry, Heavy Cavalry, War Elephant, Dragon, Galley, Carrack, Longship, Swanship.
- Added 1 additional office for each power type: Envoy (Oratory), Commandant (Military), Confessor (Religious) and Maester (Civic).
- Office Holders now provide additional power depending on their skill type and level of proficiency.
- Added Divine Interactions, which are actions you can take in the Religions view, costing Religious power and providing useful effects.
- Technology has been split into five different technologies for each power type:
- Martial, Recruitment, Strategy, Fortification, Engineering for Military
- Development, Society, Economy, Commerce, Education for Civic
- Diplomacy, Subjugation, Affinity, Influence, Aristocracy for Oratory
- Mythology, Devotion, Populace, Allegiance, Fervor for Religious

To Come
- New events and decisions suitable for ASOIAF.
- ASOIAF event pictures.

Links
Paradoxplaza Thread[forum.paradoxplaza.com]
Discord[discord.gg]
Soundtrack by Revan

If you want to give feedback or collaborate on the mod, please join the Discord listed above.