XCOM 2
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Medikit Expansion Redux
   
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127.384 KB
May 22, 2019 @ 5:33pm
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Medikit Expansion Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
This redux mod brought to you by me not wanting to install the old 90GB SDK just so I can try updating that mod to fix reported issues with you.

Desc

Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits.

Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Thoughyou could use it to help SPARKs if you want.

Revive charge will not combine with Revival Protocol: you'll have to get up close and revive someone with it. Same with the robotics-only heal.
8 Comments
XpanD Aug 26, 2021 @ 1:11pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
IceMaverick Mar 11, 2020 @ 8:56am 
I'd also like to request a way to make it compatible with the Bio Medikit from Bio Divisions 2.0. I was hoping this was something that was exposed to the .inis but it appears to be entirely contained in the script file for what medikits are affected by the changes.
Maldracai Mar 8, 2020 @ 8:05pm 
Is there any way to remove the Robotics Heal from the medkits?
Punful Guy Dec 25, 2019 @ 10:36pm 
Would it be possible to make this compatible with the Bio Medikit from [WOTC] Bio Beasts?
DAOWAce Oct 23, 2019 @ 8:40pm 
Hey, Conan Exile's SDK is DOUBLE THE SIZE of XCOM2's.. and Funcom doesn't let you edit DLC items, at all, due to piracy concerns, so the ingame crafting list is cluttered immensely with a bunch of DLC stuff you have no access to. AAA+ devs.

https://i.imgur.com/CQHJWll.png

I don't even know how I installed it before in the first place.
Dragon32 Jul 22, 2019 @ 9:12am 
@MrMister:
You mean "Medikit Expansion [WotC Compatible]"? Yes.
MrMister Jul 22, 2019 @ 3:49am 
So we gotta use this mod INSTEAD of the other one, right?
Haybusa May 22, 2019 @ 5:46pm 
Bless up - Bugs down