XCOM 2
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[WOTC] Pipe Bombs
   
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4.879 MB
May 22, 2019 @ 3:44am
Jul 11, 2020 @ 7:05am
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[WOTC] Pipe Bombs

Description
FEATURES

Adds Pipe Bombs from my Duke Nukem mod as a standalone "grenade", usable by XCOM soldiers.
  • Pipe Bombs can be equipped in grenade-only slots, and will respond to most grenade-related perks, but they cannot be launched with a Grenade Launcher, intentionally.
  • By default, throwing a Pipe Bomb costs one action and doesn't end turn, and detonating it is a free action.
  • You can throw several Pipe Bombs and then detonate all of them at the same time.
  • Unlike Reapers' Claymores, Pipe Bombs are not detonated by other explosives.

REQUIREMENTS

None. Safe to add mid-campaign.

CONFIGURATION

The mod is configurable through:
..\steamapps\workshop\content\268500\1744687698\Config\XComPipeBomb.ini

I see three main ways you can configure the mod to change the process of acquiring Pipe Bombs:

1) Default behavior: Pipe Bombs are available from the start of the campaign in infinite quantities.
2) Pipe Bombs are built one at a time with Experimental Grenade project in Proving Grounds.
PIPE_BOMB_T1_AVAILABLE_FROM_THE_START = false PIPE_BOMB_INFINITE_ITEM = false PIPE_BOMB_IS_EXPERIMENTAL_GRENADE = true
In both cases Pipe Bombs are upgraded by Advanced Grenades -> Nuclear Warfare ([WoTC]Tier III Grenades) projects in Proving Grounds, or any other squad upgrade you want to specify.

3) Build Pipe Bombs in Engineering one at a time. Specified Research or Proving Grounds projects allow to build advanced versions. Specified squad upgrades or Proving Grounds projects can upgrade already purchased Pipe Bombs.

COMPATIBILITY

Should be compatible with almost anything.

You can use this mod alongside the Duke Class & Character mod itself, they're independent.

CREDITS

Uses a lot of code from Musashi's WotC Tactical X4 mod, so thanks for that.

If you'd like me to make the mod more configurable, please first consider supporting me on patreon[www.patreon.com] so I can afford the time to do it.
Popular Discussions View All (1)
1
Oct 20, 2020 @ 6:16am
Traditional Chinese Localization(正體中文翻譯)
Mogwai
41 Comments
TheGenericDoe Jul 13, 2023 @ 8:09pm 
I'm surprised people aren't talking about mailboxes.
Iridar  [author] Dec 19, 2021 @ 9:05am 
@SgtoPereira>>>
Should be.
SgtoPereira>>> Dec 19, 2021 @ 8:57am 
Hi. Compatible with LWOTC ? Thanks.
Arkhangel Mar 11, 2021 @ 9:28pm 
@KT Clearly you don't know how Pipe Bombs actually work. also, Free Action = handheld detonator.
Iridar  [author] Feb 22, 2021 @ 5:37am 
@N/A
Highlander has nothing to do with it.
N/A Feb 22, 2021 @ 4:43am 
thanks. if the ability for all of them to be detonated at the same time ever becomes available it would greatly increase their usability but i assume that would require someone to add it to highlander.
Iridar  [author] Feb 22, 2021 @ 4:39am 
@N/A
A limitation for now.
N/A Feb 22, 2021 @ 4:23am 
just wanted to double check as i'm figuring out how to use this but a soldier can only detonate their own pipe bombs? i tried throwing two, from two different soldiers and they could each only detonate their own bomb. is this intended behaviour or a limitation of implementation?
KT Chong May 20, 2020 @ 3:31am 
Also, after being thrown by a soldier, another soldier should be able to shoot at/detonate the pipe bomb as an aiming target, like how another soldier can shoot at/detonate the claymore that has been thrown by a Reaper. So that the mechanics of the pipe bomb remain consistent with what is already in the game, (i.e., the Reaper's claymore.)
KT Chong May 20, 2020 @ 3:26am 
IMO detonating the pipe bomb should not be a free action. The Reaper uses one AP to throw a claymore, and then uses another AP to shoot at/detonate the claymore. The pipe bomb should work similarly.