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Known issue: see https://github.com/Vectorial1024/EliteBionicsFramework/issues/80
Ultimately I view this mod as only a "toy demo" mod. so I won't be too concerned if it doesn't work with some other bionics mod due to XML patching conflicts.
...(followed by the rest of the stacktrace
Now that you mentioned this, I think the base mod EBF could be improved to clarify the tool power replacement...
It really is 200%, but then the base value is from the human colonist fists.
????
The new value is 16.4, while the vanilla value was 14.
You may unsubscribe without telling me, because this mod is just for demonstration. I don't really care whether people are actually using this mod or not. As long as modders have some sample code to see how it works, along with an easy-to-use demo, then it is fine.