Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[NFP2023]StarCraft II - Protoss Khalai Civilization
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
120.247 MB
May 18, 2019 @ 1:06am
Nov 19, 2023 @ 8:47pm
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[NFP2023]StarCraft II - Protoss Khalai Civilization

Description
Introduction

This is Khalai Protoss Civ mod based from StarCraft II the Bilzzard Entertainment product.

2 available Leaders, the Hierarch Artanis and the phase-smith Karax.

Civilization Features

Civilization Ability - Khala
When Holysite and other Special Districts are adjacent, Special Districts yields extra Faith equals to their adjacency bonus, Holysite yields extra yield-otput of adjacent special district equals to its Faith adjacency bonus.
May purchase buildings in CityCentre or Holysite with Faith.

Leader Artanis

Leader Ability - Glorious Daelaam
Combat victories provide Faith equal to Combat Strength of the defeated unit.
Your units suffer 50% less Combat Strength loss from injuries, Religious and Zero-range units has +1 additional attack per turn if the Movement allows.

Unique Unit - Daelaam Guardian
Classical Melee Unit unique to Artanis, replaces Swordsman with 100 Production.
Has 2 Basic Movement and 38 Combat Strength, 2 Gold Maintenance.
Ignore zone of control. Gain extra +2 Combat Strength when attacking for each unused Movement point.

Unique Unit - High Templar
Specialty Medieval Ranged Unit replaces Crossbowman, unlocked by Civic Theology.
Trainable with 200 Production Cost, 2 Maintenance Cost.
45 Ranged and 25 Melee CombatPower, 2 basic Range and 2 basic Movement.
  1. Training city gains +5% Training Production from EACH stage of Holysite district, and unlocks Faith purchase with Temple building.
  2. Gains Combat Strength bonus from effects for Religious units.
  3. Ignore Movement penalties from terrains or features. Can move after attack.

Unique Building - WarpGate
Encampment building replaces Armory with 200 Production, unique to Artanis.
  1. +3 Production, +1 Great General Point and +1 Great Engineer Point per turn.
  2. +25% Production and +25% experience for All Military Unit trained in this city.
  3. Corp and Army get 25%-off on Production demand.
  4. Allows the owner city purchase any unit with faith.
Leader Karax
Leader Ability - Khalaeni Wit
Your cities are protected from getting sieged and gain +50% Production to ALL districts and buildings, +10% Production to ALL Wonders.
Your units receive heal after move and extra +5 heal per turn when they are within 6 tiles away of your cities.

Unique District - Khaydarin Colossus
A district replaces Holysite with city defensive power, unique to Karax.
Receives extra district faith yields from adjacent wonder tiles and buildings. Yields extra Science and GreatScientists Point besides common Holy site features.
Cannot be placed adjacent to city.

Unique Building - Photon Cannon
A city-center buidling unique to Karax. Unlocked at Machinery.
Grants owner city extra +100 outer defense endurance, +5 outer defense strength, +1 ranged strike charge per-turn.
Additional +5 ranged strength and +25 anti-air strength if city is powered.
Additional +25 anti-air strength with Guidance systems, +1 ranged strike charge with Lasers.

Unique Building - Solar Forge
A industrial zone buidling replaces the nuclear power plant, unique to Karax. Unlocked at Nuclear fusion.
Provides owner city +16 free power and +1 Uranium, +2 GreatScientist Points and +2 GreatEngineer Points.
Grant regional buildings of owner district +8 production and +8 range.
Appendix

Welcomes to any problems or suggestions anytime.

Wish you have nice games~

My Life For Auir!
69 Comments
Zero Mar 18 @ 10:24am 
还有一点忘说了 用了太阳锻炉之后 转换为燃油或者燃煤发电站的项目就消失了。。。希望能恢复
Zero Mar 17 @ 5:04pm 
建议把太阳锻炉删了 就原版核电站挺好的 这东西一回合才只能提供16点固定电力 太少了
Zero Mar 17 @ 5:02pm 
太阳锻炉太鸡肋了 远没有原版核电站好用
Ganon Cannon Dec 29, 2023 @ 6:37am 
Could you make your unique units scale with era so we can keep using them, they are so awesome I would love to keep my templar into all ages.
lordisangrad Nov 3, 2023 @ 4:13pm 
如果我想建立一个结合了阿塔尼斯和凯拉克斯的神族文明,我会怎么做
lordisangrad Nov 2, 2023 @ 12:26pm 
If I wanted to make a Protoss civilization that combined Artanis and Karax, how would I do that?
氚伯 Oct 1, 2023 @ 3:47am 
此mod与移除机甲mod——remove GDR冲突:steamfacepalm:
lin Feb 18, 2023 @ 12:55am 
大主教领袖能力不叫集结部队我不是很认同:sunglassesDoge:
我叫馆长我最diao Feb 14, 2023 @ 4:03am 
凯拉克斯真的好强,抢巨石阵发教抢职业道德,专属圣地拍巨石阵旁边然后在圣地周围造剧院和学院,政策卡选圣地产出翻倍然后圣地的四加成就起飞了。前期就能搞到十几点的四加成
Oct 3, 2022 @ 4:36am 
(ps:珍贵的科技和产能不能浪费在没有爆发力的宗教上,寺庙的给的4力属实鸡肋,太拖节奏,等ai掏出弩手和
披甲战士,达拉姆的强势期就过了,要在此之前多下ai城,城市多了国力上去了怎么打都能赢,况且ai已经帮我们造好圣地发好教了,我们去拿回来就好了(笑)圣堂武士很强但是军事训练和神学谁先点自己得取舍,毕竟刮刮乐真香啊。
城墙怎么办?破城槌,攻城塔,炮系伺候,所以解锁它们的科技注意要跑,我砍达拉姆的时候造花了4铁,砍出来又花了4铁,不知道为什么。。。原版的各种打法基本已经被b站的大佬们开发的非常完美了,在看到他们极限飞天和征服的思路,强度和成绩t数时我是非常震惊和佩服的,当然玩游戏最重要的还是开心)