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Here is the solution that fixed the issue for me:
1. Make sure your launcher doesn't automatically detect video settings.
2. Copy over Lordbean's files and start Borderlands 2 normally.
3. Change the resolution to your screen's native and change one setting, I chose to put PhysX to High then save and exit Borderlands 2.
4. Copy Lordbean's WillowEngine.ini file to an empty folder as we are now going to edit it.
5. Now open the WillowEngine.ini file in your Config folder and scroll all the way to the bottom of the file.
You should find two headings: [IniVersion] and [AppCompact], copy everything below them to Lordbean's ini file and then search in Lordbean's file for StartupResolution and change both the values to your monitor's.
6. Copy the now the edited WillowEngine.ini file into your config folder and start up Borderlands 2 and it should work now.
Regarding anti-aliasing - I'm not sure what was unclear about "personal preference"?
As for loading times? I didn't see any difference between the load times for the default lightmass settings, and the configuration I've arrived at. None whatsoever.
Regarding foliage, let me spell it out: manually editing the foliage draw distance is BAD. For most people out there, that will cause the launcher to reset their settings to the defaults the next time they start the game. (Power users will have disabled the launcher, but not all gamers are power users.)
If you don't see the benefits of editing the lightmass settings, then you haven't actually even tried using my presets. Kinda seems like you're really just here to take a dump all over things.
If you keep posting half-baked arguments, I'm just gonna start deleting your posts.
The tool I linked does enhances foliage draw distance.
http://i.imgur.com/UrG5kh8.png
The comfort of having a tool is ppl can tailor the game to their specs. I wasn't saying that your files won't increase any draw distances or such. This guide is bad because its lacks of comparision screenshots and you not pointing out exactly what sets it apart from the vanilla game. I also don't see the true benefits in editing WillowLightmass.ini since you only increase loading times for barely noticeable details.
As for the AA topic if you bring up "U L T R A" something something in your headline and cheap out with another flawed shader based AA technique even tho the game supports driver forces SSAA or/and SGSSAA you are not talking ultra anymore. The base requirements for that game were a 512MB of VRAM. Every half decent Card of today will drive that game with 2x SSAA regardless in 1080p.
I can pretty much guarantee you'll get better visuals out of this guide's ini files than anything you can make with that tool.
As for SMAA, it's a personal preference; I simply recommend it because it doesn't draw too many extra system resources and looks way better than FXAA to my eyes.