Arma 3
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KP Liberation Weferlingen
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.913 MB
May 10, 2019 @ 8:54am
Sep 12, 2020 @ 12:50am
7 Change Notes ( view )
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KP Liberation Weferlingen

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (9): Germany West (Global Mobilization)
Opfor (10): Germany East (Global Mobilization)
Resistance (5): Germany (Global Mobilization)

-- Statistics --
Capitals: 6
Cities: 43
Military: 19
Factories: 29
Radiotower: 31
Total Sectors: 128

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
26 Comments
SE Truth Enforcer Jan 31 @ 9:32pm 
For anyone having issues with loadouts, under parameters if you select "Direct Arsenal Access Without KPLIB Loadout Dialog" and then switch it to "Enabled" you will still be able to edit/save your loadouts and enjoy the game mode. Either this or you can add the "Simple Singleplayer Cheat Menu" to your modlist, that has an option for the arsenal as well
outwardpanicjoe Jun 12, 2023 @ 10:22pm 
will this be updated?
Sir. Stein Nov 6, 2021 @ 6:49am 
thank you endet :))))))))
Endet Sep 22, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
Fercyful May 24, 2021 @ 8:26pm 
Please is there a single player version for this map like the new one for DLC S.O.G. ? thanks!
mightybjorn1984 Apr 18, 2021 @ 5:14pm 
Can't seem to load any cargo in any of the vehicles.
Papst Leo2A6 Apr 5, 2021 @ 8:33am 
Moin,

is there any chance for a small update for the 1.3. GM DLC? Spz Marder along with some other vehicles have been added :-)

Best Regards
Alex
HundeHarald <- SHITLOW Nov 15, 2020 @ 2:06pm 
How can i add more of this old weapons and can use helicopters???? I cant use ak and old helis.... :-(
ColonelMaybourne Oct 2, 2020 @ 11:01am 
I hate that god damm overlay, i hate the mission. Its maybe playable if you like mission ready and go. If you can life with a shitty drop done menu. And wow a intro that pisses me even more on everytime i see. Its not good and i do now make a big bow around all kp stuff. Dislike everyone i see. How much i hate i hard scripts... now much more
Burbonizer Jul 11, 2020 @ 2:11am 
Yes please. The Ace is not working for the Ammo, refuel and repair vehicles. Also when carrying a toolkit, you still cannot repair anything. The reason for running ACE is more realism and the use of GRAD Trenches which to be honest, is a must in this Liberation. Can this be looked into?