FortressCraft Evolved

FortressCraft Evolved

Not enough ratings
No Mynocks In Rooms
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
118.753 KB
May 2, 2019 @ 6:44am
Dec 21, 2019 @ 12:38pm
5 Change Notes ( view )

Subscribe to download
No Mynocks In Rooms

Description
Rooms are mynock-proof!

If they spawn in room then they will die before they are able to steal anything.
Mynocks spawned with Mob Controller stay alive.

Mod requested by: Stinosko



Mod ID: 1729828779
58 Comments
Wariat117  [author] Mar 17, 2020 @ 3:55pm 
BeanSlinger419 Feb 17, 2020 @ 7:17am 
Well, this gives me more of a reason to use Rooms. I now just wonder if there is a limit to room size, mainly just height.
Wariat117  [author] Dec 28, 2019 @ 5:27am 
as of right now i'm on break from making mods, i'm catching up anime :D

but such mod wouldn't be a big trouble
it would just require searching for specific code
as of right now game constantly spawns tunnel nukers (that's how bombers are called in game) if there is less than X number of them (X aka idk how much exactly)

so if mod was constantly killing nukers and game was constantly spawning them then it would hit performance
person creating such mod would first have to remove the code which spams those tunnel nukers and then make code to kill them


You can use "mob controller" mod tho
it has mob despawner mode, you will just choose it to constantly despawn all nukers that spawn
Octalgenesis Dec 28, 2019 @ 5:21am 
in a seperate mod of course
Octalgenesis Dec 28, 2019 @ 5:21am 
would be nice if you could also remove those bombers
Octalgenesis Dec 28, 2019 @ 5:21am 
ok thank you for a quick response
Wariat117  [author] Dec 28, 2019 @ 5:19am 
it was always working and removing mynocks which were spawning inside of room

Stinosko was just talking about situations where someone builds room over mynocked conveyors or about situation where someone breaks their own room, mynocks spawn, someone repairs room

mod wasn't removing the mynocks that spawned outside of room because in those situations the person responsible for this stuff could simply... kill mynocks or break conveyors and rebuild them

I have added the code which Stinosko proposed since it doesn't change the effect of mod.
if it removes those mynocks which spawned outside of room and were roomed later then it's just a bonus
Octalgenesis Dec 28, 2019 @ 4:53am 
so, is it working?
Stinosko Dec 21, 2019 @ 2:52pm 
My mod gonna go with if room is heated/cooled correctly, mynock wont spawn on normal/trivial mode but on hard mobs they still spawn but the normal delay :-)
Stinosko Dec 21, 2019 @ 2:49pm 
¯\_(ツ)_/¯