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Ein Übersetzungsproblem melden
I was originally concerned it would make it less likely to encounter the Ewecus but this doesn't seem to have been an issue.
The dolls are super-cute! I have a plushies mod as well so these fit right in!
Other users should be aware that the dolls can be tricky and rare to find. After 500+ days I have found 4 and 1 of those was a duplicate.
The artwork on the dolls is absolutely extraordinary and very impressive. Almost too detailed for this game!
Hyzze has a really good idea, one that I highly prefer. These could be craftable with silk, beefalo wool and the specific trunk.
I can use the console commands for the dolls but I can't pick them up or move them around. The other problem with that is, I need to enter the commands each time I log on. I do not like this method.
On a different note, even though this doesn't relate to the koalefants, I like Maelztrom's suggestion. I would also like to see Varg and Ewecus doll drops or make them craftable ❤
1) Rocky Koalefant doesn't drop Rocky Trunk.
I spawned and killed at least 15 of them but not a single one dropped it's trunk.
2) Firefly flower is missing the name.
Howering your mouse over it, it says "Examine MISSING NAME".
3) Koalefant Dolls nowhere to be found.
I tried the obvious. Dug up all graves, searched through a lot of Tumbleweed and tried fishing in Oasis. Then I waited for 20+ days and used c_countprefabs. No dolls found. The only way to get them is by spawning them via console.
This mod needs a little bit of tweaking but overall, I really like it.
Cannot wait till creators update it. ❤
Idea: Making the dolls craftable by using silk, beefalo wool and specific trunk would make more sense. Also, adding a small sanity aura to them (comparable to Glommer's) if player carries one in the inventory or stands in close proximity to it while on the ground would be a nice touch. This way, dolls can be actually useful besides being adorable decorations.
Koalefants:
c_spawn("koalefant_feathered")
c_spawn("koalefant_forest")
c_spawn("koalefant_frost")
c_spawn("koalefant_rocky")
c_spawn("koalefant_albino")
c_spawn("koalefant_nightmare")
Dolls:
c_give("koalefant_feathered_doll")
c_give("koalefant_forest_doll")
c_give("koalefant_frost_doll")
c_give("koalefant_rocky_doll")
c_give("koalefant_albino_doll")
c_give("koalefant_nightmare_doll")
Trunks:
c_give("trunk_feathered")
c_give("trunk_forest")
c_give("trunk_frost")
c_give("trunk_rocky")
c_give("trunk_albino")
c_give("trunk_nightmare")
Specific loot:
c_give("forest_seed")
c_give("frost_stone")
c_give("nightmare_crystals")
c_give("moondust")
c_give("moonglow_shards")
Objects:
c_spawn("firefly_flower")