Space Engineers

Space Engineers

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DSI - Sevastopol [Alien: Isolation]
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76.688 MB
21 ABR 2019 a las 6:33 a. m.
7 OCT 2024 a las 8:03 a. m.
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DSI - Sevastopol [Alien: Isolation]

En 2 colecciones creadas por Pitohui.DS
Darkspot Corporation
57 artículos
Darkspot Series Mods/Objects
77 artículos
Descripción
*This station still gets updated in Space Engineers 2.*

Darkspot Industries - Sevastopol Station
This station is a partial replica of the Sevastopol from Alien: Isolation.
This is the final version. Since it has reached the physical shape limit, it can't be 100% completed. Therefore, this is the furthest I could progress.

( Mods are not needed, they are only sounds and alerts! )

- Sevastopol Station System's Guide -
https://steamcommunity.com/sharedfiles/filedetails/?id=2075179955
(In Progress)

==========================

Last Updates:
- removed hologram to reduce file size from ~480mb to ~75mb

==========================

Sevastopol World: https://steamcommunity.com/sharedfiles/filedetails/?id=2073000050
Medic Shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2072983622
Gemini Exo Lab: https://steamcommunity.com/sharedfiles/filedetails/?id=2073004022
Transit: https://steamcommunity.com/sharedfiles/filedetails/?id=2073003376
Reactor: https://steamcommunity.com/sharedfiles/filedetails/?id=3173051719

==========================

Parts of the Sevastopol Station you can explore:

Solomons Habitation Tower
  • Apollo Core + Control
  • Apollo Server + Server Control
  • Baggage Reclaim + Restaurant
  • Flight Control
  • VIP Lounge + Cafeteria
  • Apartments + Floors Lobby
  • Lobby SciMed Tower Bridge
  • Luxury Apartment
  • Marshal Bureau
  • Systech Spire Bridge

_______________________________________________
Lorenz-Systech Spire
  • Cargobay
  • Hangar + Hangar Control
  • Main Lobby [converted Spaceflight-Terminal]
  • Systech Spire Lobby + lower SciMed Tower Bridge
  • Back Restaurant
  • Commando Central
  • San Cristobal Medical Facility
  • Medic Shuttle Hangar [coming with next update]
  • Gemini Exoplanet Solution + Laboratory
  • Power Breaker
  • Internal Communications
  • Lobby upper SciMed Tower Bridge
  • Lobby Habitation Tower Bridge
  • Outside Communication Control
  • Seegson Communications

_______________________________________________
SciMed Tower
  • Alpha + Beta Core
  • Reactor + Control
  • Reactor Visitor Area
  • SciMed Reactor Lobby
  • SciMed Main Lobby + Habitation Tower Bridge + lower Systech Spire Bridge
  • Jumpdrive
  • Worker Lounge
  • Refinery
  • Oxygen Storage
  • Hydrogen Storage
  • Lockers + upper Systech Spire Bridge
  • Synthetic Solution
  • Lounge + Outside Floor

_______________________________________________
Engineering Platform
  • Transit Station + Control
  • Transit Waiting Area
  • Transit Workshop + Breakroom
  • Chemistry Laboratory
  • Outside Landing Platform
  • Docking Arm
22 comentarios
NPC 4 MAR a las 10:56 a. m. 
Ngl alien isolation mixed with space engineer elements would go crazy
ddeejjvviidd 13 FEB 2024 a las 8:39 a. m. 
Oh my god wow, this is amazing. I love the game, love your station. Awesome. How long did it take to build?
nunzia 30 JUL 2023 a las 1:43 p. m. 
fantastic work!!
please add some indication for the rooms .
and is normal the alarm you can start in control room isn't audible in the space terminal, or the lobby ecc?
rfs813 24 MAR 2023 a las 6:15 p. m. 
Can this be deorbited some how?
Pitohui.DS  [autor] 9 ENE 2023 a las 8:46 p. m. 
sure, do as you please
ShipWreck 9 ENE 2023 a las 7:38 p. m. 
requesting permission to modify and use for a server i'm working on please?
Sasha Fox #SaveTF2 1 DIC 2021 a las 3:51 a. m. 
Does sound quite nice the idea of a full city just warping into existence. Was just blown away by the idea itself of it having one haha
Pitohui.DS  [autor] 16 JUL 2021 a las 10:14 a. m. 
Actually not, the station was in an almost stable orbit, but I liked the idea of having one ^^
Sasha Fox #SaveTF2 16 JUL 2021 a las 9:25 a. m. 
Did Sevastopol have a jump drive O.o
Yojimbo 15 JUN 2021 a las 1:32 p. m. 
NO DLC PLS