Killing Floor 2

Killing Floor 2

565 evaluări
KF-Path to the Void
   
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Maps and Mods: Maps, Survival, Holdout
Dimensiunea fișierului
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308.101 MB
18 apr. 2019 la 10:33
8 iul. 2021 la 5:28
8 notițe privind schimbările ( vizionare )

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KF-Path to the Void

În 1 colecție creată de Serious
Serious KF2-Maps
75 obiecte
Descriere
Welcome to the last journey of your KF2-life



Warning! This map is not recommended for people with epilepsy.
Fight along 14 different Areas till you reach the final destination:

'THE VOID'

This Map is progression and holdout. New Round / New FIX Area.
It's not even possible to fight in every area during one game. You could solve the Cave-Riddle to unlock a secret path for 3 special areas.

Progression Plot:

• 01. Beach
• 02. Cave ------------------→↓
• 03. Rain--------------------• or
• 04. Gold-----------------• Secret (after solving the Cave Riddle)
• 05. Fan------------------• Secret
• 06. Psycho-------------• Secret
• 07. Toxic
• 08. Torture
• 09. Digital
• 10. Hell
• 11. Snow
• 12. Void (Endless only / No Trader)

File Name: KF-Path_To_The_Void
Download: 54 mb
HardDrive: 301 mb
ID: 1716107878

Please be aware:
It's a huge map with very unique behaviour. I tested it very often during development but i cant promise 'no-Bugs'.
So if you have ideas, bug-repots, performance issues or just comments. Feel free to leave them here ☺

Recommend:
• Endless HoE
• Survival Suicidal 7-10

Some nerd data (v.267):
• 14 Trader
• 13808 StaticMeshes (Trees, Rocks, etc.)
• 168 Ambient Sound Actors (Biotics Lab)
• 818 Lights
• 322 Destructibles (Lights, Screens, Tables, etc.)
• 906 Emitters (Dust, Wind, etc.)
• 433 Skeletal Meshes (Moving Zeds, Trader Box, etc.)
• 121 Interpolating Actors (Doors, Rain, etc.)
• 2190 Volumes (Blocking, Trigger, PostProcess, etc)
• 1692 Kissmet notes (Animations, ScreenTexts, Teleports etc.)
• Around 500-600 hours of work

Good luck and don't forget to thump up ;-)

• v. 270
Discuții populare Vezi toate (1)
17
6 iul. 2021 la 5:26
Bug Reports
Serious
58 comentarii
Khaladun 3 iul. la 13:07 
Some of the map segments I absolutely love, but the digital map makes me want to rip my eyeballs out. Also some heavy blocking volume issues in the 2nd map where you need to get the books, as well as i couldn't make heads nor tails of the garbled mess that pops up when you approach the large tablets.

Even will all that said, I'm pretty damn impressed with a lot of it, especially the map with all the zeds in cages. With all those negatives i would still recommend it, as the positives definitely outweigh the negatives.
Frost Winterfall 1 febr. 2022 la 17:34 
Oh wow, thanks! I didn't actually know that, I was a bit pressed for time so I was doing my best to wrap up my solo suicidal Medic run as fast as possible and must've missed it:spiffo:
Serious  [autor] 1 febr. 2022 la 13:58 
Thanks for the comment. ;)
There is a trigger at the start of the digital area where you can disable the effect.
I like it but i can fully understand when it's to much^^
Frost Winterfall 1 febr. 2022 la 12:12 
really cool map, only complaint I have is that the Digital segment's effect is a bit much. It's a dope af effect, but it really started to hurt my eyes after a bit
Serious  [autor] 25 iun. 2021 la 5:13 
5 Star voted. Thanks guys your awesome.:ostrich:
Even 2 years after release i still find new servers hosting some of my maps
🍻
Serious  [autor] 20 iun. 2021 la 8:08 
Thanks Roseoice,
great to hear my maps are played and liked even >2 years after release :Olaf_Emoticon:
Roseoice 16 iun. 2021 la 6:45 
Oh sorry, because the quality of your work is really good
But anyway, thank you for your great job
Serious  [autor] 16 iun. 2021 la 5:21 
Nope. There is no reference to another map, game, movie, ... at least not intended.

I have other maps which are rebuilds or at least inspired by other games:
Serious Sam:
https://steamcommunity.com/sharedfiles/filedetails/?id=2497043377
Control:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470762275
Payday2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2433549222
Roseoice 16 iun. 2021 la 5:09 
well I mean, does the design of this map refer to an existing map?( Maybe other games
Serious  [autor] 13 iun. 2021 la 13:01 
@Roseoice, what you think of prototype or materials?
In general i always try to stick with the original kf2 stuff. External stuff increase the filesize very fast.