Killing Floor 2

Killing Floor 2

557 ratings
KF-Path to the Void
   
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Maps and Mods: Maps, Survival, Holdout
File Size
Posted
Updated
308.101 MB
Apr 18, 2019 @ 10:33am
Jul 8, 2021 @ 5:28am
8 Change Notes ( view )

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KF-Path to the Void

In 1 collection by Serious
Serious KF2-Maps
75 items
Description
Welcome to the last journey of your KF2-life



Warning! This map is not recommended for people with epilepsy.
Fight along 14 different Areas till you reach the final destination:

'THE VOID'

This Map is progression and holdout. New Round / New FIX Area.
It's not even possible to fight in every area during one game. You could solve the Cave-Riddle to unlock a secret path for 3 special areas.

Progression Plot:

• 01. Beach
• 02. Cave ------------------→↓
• 03. Rain--------------------• or
• 04. Gold-----------------• Secret (after solving the Cave Riddle)
• 05. Fan------------------• Secret
• 06. Psycho-------------• Secret
• 07. Toxic
• 08. Torture
• 09. Digital
• 10. Hell
• 11. Snow
• 12. Void (Endless only / No Trader)

File Name: KF-Path_To_The_Void
Download: 54 mb
HardDrive: 301 mb
ID: 1716107878

Please be aware:
It's a huge map with very unique behaviour. I tested it very often during development but i cant promise 'no-Bugs'.
So if you have ideas, bug-repots, performance issues or just comments. Feel free to leave them here ☺

Recommend:
• Endless HoE
• Survival Suicidal 7-10

Some nerd data (v.267):
• 14 Trader
• 13808 StaticMeshes (Trees, Rocks, etc.)
• 168 Ambient Sound Actors (Biotics Lab)
• 818 Lights
• 322 Destructibles (Lights, Screens, Tables, etc.)
• 906 Emitters (Dust, Wind, etc.)
• 433 Skeletal Meshes (Moving Zeds, Trader Box, etc.)
• 121 Interpolating Actors (Doors, Rain, etc.)
• 2190 Volumes (Blocking, Trigger, PostProcess, etc)
• 1692 Kissmet notes (Animations, ScreenTexts, Teleports etc.)
• Around 500-600 hours of work

Good luck and don't forget to thump up ;-)

• v. 270
Popular Discussions View All (1)
17
Jul 6, 2021 @ 5:26am
Bug Reports
Serious
57 Comments
AZR900 Feb 1, 2022 @ 5:34pm 
Oh wow, thanks! I didn't actually know that, I was a bit pressed for time so I was doing my best to wrap up my solo suicidal Medic run as fast as possible and must've missed it:spiffo:
Serious  [author] Feb 1, 2022 @ 1:58pm 
Thanks for the comment. ;)
There is a trigger at the start of the digital area where you can disable the effect.
I like it but i can fully understand when it's to much^^
AZR900 Feb 1, 2022 @ 12:12pm 
really cool map, only complaint I have is that the Digital segment's effect is a bit much. It's a dope af effect, but it really started to hurt my eyes after a bit
Serious  [author] Jun 25, 2021 @ 5:13am 
5 Star voted. Thanks guys your awesome.:ostrich:
Even 2 years after release i still find new servers hosting some of my maps
🍻
Serious  [author] Jun 20, 2021 @ 8:08am 
Thanks Roseoice,
great to hear my maps are played and liked even >2 years after release :Olaf_Emoticon:
Roseoice Jun 16, 2021 @ 6:45am 
Oh sorry, because the quality of your work is really good
But anyway, thank you for your great job
Serious  [author] Jun 16, 2021 @ 5:21am 
Nope. There is no reference to another map, game, movie, ... at least not intended.

I have other maps which are rebuilds or at least inspired by other games:
Serious Sam:
https://steamcommunity.com/sharedfiles/filedetails/?id=2497043377
Control:
https://steamcommunity.com/sharedfiles/filedetails/?id=2470762275
Payday2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2433549222
Roseoice Jun 16, 2021 @ 5:09am 
well I mean, does the design of this map refer to an existing map?( Maybe other games
Serious  [author] Jun 13, 2021 @ 1:01pm 
@Roseoice, what you think of prototype or materials?
In general i always try to stick with the original kf2 stuff. External stuff increase the filesize very fast.
Roseoice Jun 13, 2021 @ 4:13am 
I have a question, is there any prototype for the material used in this map?