Total War: WARHAMMER II

Total War: WARHAMMER II

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Infamous Pirate Crafting (Pirate Coast Forge) with infamy
   
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Tags: mod, Campaign
File Size
Posted
Updated
813.717 KB
Apr 14, 2019 @ 3:39am
Jan 3, 2021 @ 6:18am
7 Change Notes ( view )

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Infamous Pirate Crafting (Pirate Coast Forge) with infamy

Description
This mod adds the crafting mechanic to the vampire coast:

+ : Crafting rituals like the tomb kings but with money and infamy instaid of jars, only legendary items also cost trade resources.
+ : Mix of vanilla and custom made items for you to craft.

Save game compatible?

+ Yes, but after you made an custom item and saved, you need this mod from that point on.

What mods do you need to have active?

None, it's a standalone mod.

Compatible with other mods?

+ Yes, except ANY mod that alters items or adds new crafting systems. This CAN cause conflicts, but that you will need to test yourself.

What DLC will i need?

Vampire coast DLC.

Can i support you?

Yes you can, i have an account on patreon, link down below.

https://www.patreon.com/TobiasEnts

Special thanks to:

- CA for the game Total War: Warhammer 2, and to Valve for the Steam Workshop.

- The modpicture is from the site "Wallhaven" (picture by JT42)" be sure to check out his Wallhaven account.

- Coin is from "Gold coin Gold coin Fantasy Pirate coins, Coin transparent background PNG clipart" from hiclipart

"Supreme's Anvil of Vaul" by SorcererSupreme and El Diablo
"Forge of Starlight" by Mixu

Be sure to check all these people out, their mods helped me create this awesome mod!

+ I will not update old mods (like this one), however i give premission to anyone that can mod to update it in my place. Just be sure to mention me in the mod description :)
60 Comments
Tobias Ents  [author] Apr 19, 2023 @ 1:05pm 
@Denthamos: Well i have good news, i have just ported this mod (with without infamy) to WHIII :)
Denthamos Sep 24, 2022 @ 3:24pm 
I hope you plan on adding this in on warhammer 3 for the coast. I look forward to it.
Tobias Ents  [author] Apr 15, 2022 @ 11:39am 
@Echo: Each item that you add to the crafting table needs a unique ID.
Other mods will also add unique ID's to the table (otherwise a modded faction can't craft items).
If you install other crafting mods, there will be a chance that items will get mixed up or won't show up to craft if they happen to use the same ID's from this mod.
If you change an existing item then that change will partially or fully edit the same item in these mod's depending on what the mod author did.
Echo Apr 13, 2022 @ 1:19pm 
Why would this conflict with "ANY mod that alters items"? That's just a table that you don't need to override...
★Nova★ Dec 10, 2021 @ 8:10pm 
anyone know if this mod still works?
ZogJaws Jun 20, 2021 @ 9:28pm 
Hmm, maybe just a trade goods building for the coves then?
Tobias Ents  [author] Jun 19, 2021 @ 1:27pm 
@ZogJaws: I don't think that mechanic is in the base game :s
(which means i can't safely add it).
I do know that the pirate town of sartossa does get a trade goods building.
ZogJaws Jun 19, 2021 @ 12:59pm 
I love this mod, what are the odds of making Vampire Coves give access to a settlement's trade goods? I personally like to sail around in my LL's ship and just found coves as an extra source of income without all the extra management of map-painting.
Godzhand007 Jun 6, 2021 @ 5:16am 
Hi, great mod but I am not if it's conflicting with other mod or not, mainly I use SFO. The crafting system for some reasons apply to all the race, even with dwarf. I am able to make your customize items and dwarf item from oathgold. Weird, but just want to mention it.
Archon Smetaniel Mar 19, 2021 @ 10:40am 
Understood, thank you!