XCOM 2
359 ratings
Guaranteed Interchangeable Upgrades/PCS Research
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Apr 10, 2019 @ 8:22am
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Guaranteed Interchangeable Upgrades/PCS Research

Description
Adding breakthrough "Interchangeable Upgrades" and "Adaptive Personal Combat Sims" into standard research.

  • Interchangeable Upgrades requires Modular Weapons to unlock and costs 100 supplies.
  • Adaptive Personal Combat Sims requires Alien Biotech to unlock and costs 100 supplies.

Didn't touch the original breakthrough, so you still can wait for breakthrough to save supplies.
Research time and supply costs can be modified in the XComGuaranteedResearch_Set.ini file.


Nothing override. Should be compatible with everything. Should work in mid-campaign.

Recommended Mod
Remove Weapon Upgrades
21 Comments
HaziTru Jul 26, 2023 @ 9:44am 
Never showed up for me, guess this mod is dead.
ᴰᵉᶜᵏ Rambo M Dec 25, 2022 @ 11:51pm 
PSA if you have the tactical legacy DLC: having this mod on, of all things, seems to cause randomly generated resistance ops to crash on map load.
XpanD Aug 26, 2021 @ 1:46pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, great QoL indeed.
khumak Mar 2, 2021 @ 9:59am 
This is a nice QOL mod. These 2 breakthroughs IMO are essential to getting me to actually use weapon mods and PCS upgrades before I have plasma weapons. It always felt like a waste otherwise. Same with the PCS upgrades I would sell anything that wasn't a superior one without these.
TeslaRage Nov 12, 2020 @ 3:35pm 
Hi, are you still maintaining the mod? I was wondering if you could make it configurable i.e disable one of them if not needed.
白眉鹰王 Jul 11, 2020 @ 5:05pm 
Am I the only on who can't find these research projects after installing? I am in a very late game, almost no more projects can be researched.
Cryoflair Apr 23, 2020 @ 7:41pm 
One thing I never understood was that for some reason you can easily attach a scope onto a pickatinny rail but you need a group of scientists 10 days to figure out how to slide it off.
If anyone wants to change the cost or time requirement go to Steam\steamapps\workshop\content\268500\1708759846\Config\XComGuaranteedResearch_Set and then mess around with the numbers. 1 unit of time is = 5 minutes of researching
Noob Train Jul 27, 2019 @ 3:07pm 
Is there a mod that guarantees that all technologies are discoverable (or are these the only two that can be potentially missed in a playthrough)?
Fritzchen Jun 23, 2019 @ 12:34am 
THANKS for that ! :steamhappy:
Elster Jun 21, 2019 @ 10:40pm 
@ Old Man Circa

As noted in the description, the original breakthroughs weren't touched, so they still appear even if you researched them as part of the standard research.