XCOM 2
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A Harder War: Chosen Pack
   
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Apr 6, 2019 @ 7:09pm
May 30, 2019 @ 10:17pm
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A Harder War: Chosen Pack

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
What's New, Summarized: Evolving Chosen Ability Sets, Chosen Equipment Changes, Adjusted Chosen Difficulty Scaling, New Chosen AI.

Compatibility Warning: This mod may or may not be compatible with other Chosen altering Mods. It is not compatible with any mods that alters the Textures, AI, or Animations of the Chosen.

Dread March: With each time the Chosen level up, they gain access to more abilities, becoming increasingly dangerous over the course of the campaign. Chosen stats have also been adjusted according to difficulty setting.

The Training Wheels Come Off: After the first Chosen level up, the Automatic Bleedout is removed, and the Chosen gain the ability to kill.

The Aliens Stole My Cheese:The Chosen are now well trained and well equipped to counter certain cheese strategies. In other news, all cheeses, other than ADVENT Certified Cheeses, are now illegal and will be confiscated by the nearest ADVENT Officer.

A Little Trooper Told Me: Every Weapon obtained by defeating the Chosen will now grant its wielder a bonus ability.

List of New Abilities gained from Chosen Equipment

Arashi: Decimate, a new ability belonging to the Assassin
Katana: Blood Trail

Darklance: Guardian
Darkclaw: Cool Under Pressure

Disruptor Rifle: Marauder

List of New Chosen Abilities, sorted by Chosen Level

New abilities unique to the AHWCP will have a brief summary.

Starting Abilities: Additional Abilities the Chosen Start with.

Assassin: Cool Under Pressure, Dancing Shadows
Hunter: Steady Hands, Lethal Tempo
Warlock: Solace, Cool Under Pressure

Dancing Shadows: Fires an Arashi shot at a target, before stealthing the Assassin.

Lethal Tempo: Fires the Darkclaw at a target at no action point cost.

Level Two Chosen Abilities: Gained upon Chosen reaching Level Two

Assassin: Blood Trail, Lay Bare
Hunter: Cool Under Pressure
Warlock: Marauder, Disruptor, Psion Shock

Lay Bare: Fires a non-damaging shot at a target, destroying cover, removing Overwatch or Suppression, and additionally marks the Assassin's target.

Disruptor: The Warlock's Attacks against Psi Operatives and Templars will Crit.

Psion Shock: Fires psionically charged ammo at a target. If the target is hit, they suffer a Psionic Aftershock, which can Daze or Shatter their resolve, causing them to flee from the Warlock.

Level Three Chosen Abilities: Gained upon Chosen reaching Level Three

Assassin: Marauder, Devastation, Deadly Cadence
Hunter: Sadism, Heartseeker, Ruin, Quickdraw
Warlock: Null Lance - New VFX for when the Warlock uses Null Lance

Devastion: The Assassin gains bonus Mobility, Dodge, and an increase to her overall Damage output upon killing a unit.

Deadly Cadence: Fires two shots at a target, the first shot knocks the target back if it hits, the second shot poisons the target.

Sadism: Fires a burst of three Darkclaw shots at a target. Each shot applies a status effect if it hits. The first shot causes the target to bleed. The second poisons the target. The third shot burns the target with acid.

Heartseeker: Fires a Darklance shot at a target that cannot miss, ignores defenses, and can crit.

Ruin: The Hunter gains bonus Aim, Crit Chance, and a massive increase to Darklance damage upon killing a unit.

Level Four Chosen Abilities: Gained upon Chosen reaching Level Four

Assassin: Decimate
Hunter: Showdown
Warlock: Dimensional Rift - Comes with a new animation for when the warlock uses Dimensional Rift

Decimate: Fires the Arashi, dealing critical damage to all targets in a line.

Showdown: Fires the Darklance at all visible XCOM Soldiers.

A big thanks to MrShadowCX for assistance in bug squashing and brainstorming, and a thanks to E3245 and Musashi for their help with squashing bugs.

Note: The low quality graphics in the preview are simply because my computer is a potato. It'll look a lot better in game for most.
70 Comments
Dignan Zazumba Jun 11 @ 2:02pm 
Does the Assassin do a lot of...standing still for anyone else? Like she will attack and perform abilities, and she certainly moves *sometimes* but it seems like she's pretty content to stay put and perform those attacks even when enemies are moving to surround her
luis.junkeira Nov 24, 2023 @ 7:49am 
@LeyShade If you don't mind, can you post the compatibility fix? Thanks.
LeyShade Oct 28, 2023 @ 11:50pm 
If people are needing the AI compatibility fix that merges this with ABA and/or ABC, we can post a link to it if people remind/prompt us when we forget =)
Kinsect Sep 24, 2023 @ 10:03am 
Does this work alongside A Better Chosen?
Zigg Price Jun 18, 2023 @ 7:08pm 
"List of New Abilities gained from Chosen Equipment

Arashi: Decimate, a new ability belonging to the Assassin
Katana: Blood Trail

Darklance: Guardian
Darkclaw: Cool Under Pressure

Disruptor Rifle: Marauder

List of New Chosen Abilities, sorted by Chosen Level
"

I assume this part makes it incompatible with Iridar's mod that adds more abilities to the Chosen Weapons?
Alecthelm Mar 28, 2023 @ 10:43pm 
651 mods, some self rewritten configs an inis, and works like an charm. whole actual Collection, btw.
Stukov81-T.TV Feb 2, 2023 @ 9:52am 
I use this mod with a modlist of 830+ mods and haven't seen any problems so far
ReshiKillim  [author] Feb 1, 2023 @ 8:30pm 
@Gibbons For a variety of reasons, but mainly, making a big monolithic mod was becoming increasingly hard and tiring to focus on each part when you've got a massive number of things that could each be an individual, more cohesively built mod, and it was burning me out with how much I wanted to implement all at once.

Also, that's genuinely very surprising on the compat. Currently, I'm slowly working on breaking down and expanding on the things I was working on for that mod as separate mods, but life tends to get in the way of things.
Gibbons Feb 1, 2023 @ 3:39pm 
Not gonna lie, your requiem for man mod was way better. It was somehow more compatible with my 300+ mods and it made it a lot more challenging going after chosen strongholds. Might just drop all these individual mods and go back to that even if it’s a dead mod. Why’d you give up on that anyway?