Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Reforged Eden Configuration Guide
Por ravien_ff
The configuration guide to Reforged Eden 1 and Reforged Eden 2, custom scenarios for Empyrion - Galactic Survival
This guide explains how to install the scenario on a dedicated server or to customize it for your own needs.

Please note that I cannot offer much support in setting up a dedicated server or editing scenario files beyond what is already listed in this guide.
I suggest checking out the official forums or the official discord if you have general questions on setting up servers or customizing scenarios.
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About Reforged Eden
Reforged Eden 1 is a complete game overhaul that combines Vermillion's Reforged Galaxy and ravien_ff's Project Eden scenarios.
Nearly every block, weapon, POI, planet, trader, and mission has been updated or replaced and a large amount of new content added. This greatly changes the game experience.
Reforged Eden increases the overall difficulty and slows down progression. It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore.

Reforged Eden 2 is a complete rewrite and overhaul of Reforged Eden 1.

Please see their respective workshop pages to learn more.
Setup for Single Player and COOP
Simply subscribe to the scenario on the workshop:
Reforged Eden 1
Reforged Eden 2

Restart your game if it was already running and let Steam download the scenario.
Then start a new game as single player or coop, select scenarios, then select either Reforged Eden 1 or Reforged Eden 2.
For coop you might need to first start it as single player, then quit and resume the save game as coop.

Set up your game difficulty options as desired, and then select your starting planet.
You can cycle through the starting planets by left or right clicking on the name of the starting planet in the upper right. The description and estimated difficulty of the starting planet will be displayed in the box in the bottom center.

Give it a few minutes to load the game and you're good to go. If running a COOP server it may take a few more minutes.
Note that COOP uses more system resources and at least 16gb of memory will be required.
It is recommended to use a true dedicated server instead of running the scenario in COOP mode due to COOP having several problems and requiring more system resources.
Setup for Dedicated Servers

The scenario may not load properly if you skip the below steps!
These steps are used when first setting up a server OR when updating the scenario on the server.
You cannot change the scenario used for an existing save game. You must start a new save game to use a new scenario.

IMPORTANT STEPS:
  1. When transferring the scenario files to your server via FTP, set the transfer mode to "binary" in your FTP client to avoid various errors with custom models and effects.

  2. After copying the scenario files RENAME them to be something other than the default numerical Steam ID.

  3. Never change the scenario name in an existing save game. Use the same folder name for the scenario when updating the scenario.

  4. You cannot change the scenario used for existing save games. You must start a new save game if you want to use a different scenario.

  5. The scenario does not get automatically updated on your server. You must manually copy the scenario files over again from your PC to your server if you want to update the scenario. Before reporting any issue, triple check that you followed all steps and that the scenario build listed on the loading screen matches the one in the update notes on the workshop.



Simply subscribe to the scenario that you want to use:
Reforged Eden 1
Reforged Eden 2
Let Steam download the scenario.

After subscribing to the scenario, go to your Steam's Empyrion Workshop folder, usually located here:
SteamLibrary\steamapps\workshop\content\383120
Find the folder for the scenario and copy it.
Folder name for Reforged Eden 1: 2550354956
Folder name for Reforged Eden 2: 3143225812

Go to your dedicated server's main Content/Scenarios folder and paste that folder in there.
>>> IMPORTANT STEP <<< Rename the folder that you copied over. If you leave it as the default name of the string of numbers it will not function correctly. Give it a new name.


Open the gameoptions.yaml file under that folder and set up your initial game options for a new game under the mp section as desired. By default Reforged Eden's options are already optimized for coop or private group PvE play.
Once a save game is started, you will need to edit the gameoptions.yaml under that save game instead.
Alternatively: Use the Empyrion Admin Helper (EAH) to manage your server if you have access to it.
It's recommended to keep anti-grief distances to 0, as the anti-grief zones can prevent custom asteroids from being mined.

Set the scenario name in dedicated.yaml to point to that renamed folder you copied over.
>>> IMPORTANT STEP <<< In your dedicated.yaml file for your server, set the TimeoutBootingPfServer to 2000. This may fix warp issues.


Follow this guide on how to continue setting up your dedicated server.
I recommend using EAH (Empyrion Admin Helper) and seeing either the Empyrion Official Forums[empyriononline.com] or joining the Empyrion Discord[discord.com] for any assistance or questions in setting up a server as I cannot offer much support in setting up a server

Difficulty settings and game options are stored in gameoptions.yaml.
Server configuration settings are stored in dedicated.yaml or whichever dedicated file you have set your server to use.

Remember that custom scenarios only apply to new save games, so you need to start a new save for the initial setup of the server. You cannot change the scenario that is used for an existing game.

Note that if you are using a rented host to run your server, their setup and options may vary. Speak with customer support for your specific host for details.



To update the scenario on a server:
Simply follow the above steps to copy the scenario files from your workshop folder to the server again, overwriting files if prompted.
MAKE SURE TO FOLLOW THE IMPORTANT STEPS AT THE START OF THIS SECTION ABOVE WHEN UPDATING YOUR SERVER.
You do not need to start a new save game when updating the scenario on the server, however some parts of the update might not apply to existing save games.


Reducing star count for multiplayer performance:
ONLY PLAYERS EXPERIENCED WITH FILE EDITING SHOULD ATTEMPT TO CHANGE THE STAR COUNT. DOING SO INCORRECTLY MAY CORRUPT YOUR SAVE GAME PERMANETLY.

Directions for reducing the star count of the galaxy to help with long term server stability and save game size.
The more playfields are generated, the more data is kept in the save game and the larger the database grows.
This can cause issues on larger servers the longer the save game is run.
Reducing the star count will lower the total number of playfields in the galaxy which may help, but it is not a guarantee.
Not useful for smaller servers or single player where you will simply never generate most of the star systems anyway.

Notepad++ or equivalent text editor is recommended!

TO PREVIEW YOUR CHANGES IN A TEST GAME:
1: Start a new test save game using the scenario.
2: While still running the game, alt-tab out and go to your save game's Content/Configuration folder in file explorer.
For example: Empyrion - Galactic Survival\Saves\Games\NewGame\Content\Configuration
3: Open up GalaxyConfig.ecf and change the StarCount to whatever min and max values you want to try then save the file.
4: Tab back to the game and open the console and type (without the quotes) "galaxy".
5: Open the galaxy map and look at how the galaxy appears.
6: Repeat until you're satisfied with the galaxy star count.
7: Take note of the average warp distance between the stars. You may need to increase the warp drive range so players do not get stuck.


TO CHANGE THE STAR COUNT:
1: After copying the scenario files to your server, but before starting the save game for the first time, open up the GalaxyConfig.ecf file in the scenario files you just copied over.
The file is under Content\Configuration in the scenario.
2: Change the StarCount values to whatever min and max value you want. The game will generate a galaxy with a total number of stars between those two values.
For example: StarCount: "28000, 30000"
3: Save and close the file, then start a new save game on the server. The new galaxy will have the star count specified.
NOTE: Never change the galaxy config file under the save game folder for any existing save game as it can corrupt the database of that save. Always use a throwaway test save to preview changes to the galaxy config before starting your save game.


TO CHANGE THE WARP DRIVE RANGE:
1: Open up the BlocksConfig.ecf file under the Content/Configuration folder in the scenario.
2: Search the block config file for WarpDrive and change the RangeLY value to whatever you want for each warp drive type.
Note: Do not set any warp drive to longer than a 100ly range, as this will let players bypass the ancient warp gate and warp directly to the decay star cluster.
Note2: Remember that the basic warp drive gets up to +50ly range from navigational data, while the advanced warp drive gets +100ly range from navigational data.
3: Save the file.
4: Scenario updates will overwrite your changes and you will have to apply them to the file again.


In-game scenario settings
There are new scenario settings available in-game for servers. These settings can affect things such as whether keys get used up, etc. You can use this in single player as well if you want.

Admin access to the server is required:
First, only those with server admin access can access these console commands.
Attempting to use these commands without the proper admin access can result in automatic temporary or permanent bans from a server.


To access the Project Eden Admin Control:
Use console command "give item Token 6000" (without the quotes).
Open the PDA (default hotkey F1) and under the tutorial tab activate the Project Eden Settings Menu.
Select the Admin Menu option and configure your settings as desired.
Trash the token when done.

These settings use the dialog system to store a global variable in the database for your save game. Settings should be persistent within a save game, but will need to be re-applied when starting a new save game.
The scenario is by default optimized for single player or coop. These settings can increase the amount of time it can take to reach the very end game content in the scenario which might be better for servers.
Local copies and customization
If you wish to further customize the scenario with your own changes or custom config mods, or play it offline, or resolve co-op issues, you will also have to create a local copy of the scenario.

After subscribing to the scenario, go to your Steam's Empyrion Workshop folder, usually located here:
SteamLibrary\steamapps\workshop\content\383120
Find the appropriate folder for the scenario:
Folder name for Reforged Eden 1: 2550354956
Folder name for Reforged Eden 2: 3143225812

Single Player: Right click on Empyrion in your Steam Library, select Properties, then Local Files. Click Browse Local Files.
Go to Empyrion - Galactic Survival/Content/Scenarios and paste that folder in there.

Dedicated Servers: Go to your server's main Content/Scenarios folder and paste that folder in there.

>>> IMPORTANT STEP <<< Rename the folder that you copied over. If you leave it as the default name of random numbers it will not function correctly. Give it a new name. For this example we'll use Reforged Eden 1 as the new folder name.


Use this new folder to make your edits to Reforged Eden.
Note that you will need to repeat this process anytime you want to update your local copy of the scenario.

If sharing a modified version of the scenario please see the workshop page for that scenario for details about what can and cannot be shared and any requirements on doing so.

Making Playfields PvP
These directions are given for using Notepad++, but any editor with a replace in files function will work.
All edits are CASE SENSITIVE and require EXACT SYNTAX. Some edits will require a NEW SAVE GAME. Edit at your own risk.


By default all playfields in Project Eden are set to PvE.
If you simply want to enable global PvP for all playfields:
Edit the gameoptions.yaml file and set ForcePvP: True.

If you want to give playfields a chance to be PvP:
Go to the /Content/Playfields folder in the scenario and open the playfield_dynamic.yaml or space_dynamic.yaml file in any of the playfield folders (for example Alien) using a good text editor such as Notepad++.

Change PvPProb: 0 to whatever you want. 0 is 0% chance and 1.0 is 100% chance that the playfield will be PvP.
Credits and Acknowledgments
Custom models, icons, music, and other assets included with the scenario may be covered under third party license agreements.
  • You should not redistribute or use these assets outside of the game or in your own projects. You should not modify them or use them for profit.
  • You may use these on your servers as part of the scenario, but you are not authorized to sell access to in-game items on your server that use these assets for real world money or otherwise restrict access to specific items that use these assets for real world money.
  • Restricting access to your entire server based on whitelists, Patreon subscriptions, etc is okay.
  • I claim no ownership of any asset that was created by a third party.
I have to put these rules in place to protect both the intellectual property of the authors and other players. I do not claim ownership or authority or make any legally binding claim, this is just a general disclaimer for the layperson. Don't be a jerk. Respect the intellectual property of others.

This scenario uses many assets created by various authors from the Unity store and elsewhere. All credit for their designs goes to the original authors.

Big thanks to @verteks.visuals[www.instagram.com] for creating the UCH Research Vessel briefing room looping video and UCHN ship name signs.
Thanks to D34DP5YCH0 for new Hydroponics Bays icons.

Music courtesy of:


I have made a collection of workshop blueprints that were adapted for use in this scenario. The collection is not a complete list as some blueprints are not from the workshop. Additional credits are below:

The following authors should be credited for some of the content included with this scenario:

  • Needleship - Gas Giants
  • Monroe - Monroe's Planet Pack I
  • Tellrog - TheDeep

  • Indigo Synn - LCD Screens Set 1

  • Mythra13: NASA Space Shuttle
  • Fractalite: Various
  • Ravis: Biolab Pandora
  • Krenios: Antenna
  • Mishgun-907: Angara-1 Rocket
  • BURG: Buran
  • Darok Phoenix: BA-MINING-TOWER
  • Warped Realities: Destroyed Dome
  • Kentaki: C&C GDI Air Base
  • Burrbrusk: Dome of the Colony
  • Myrmidon: Cerberus-NG MK 3 edit (original by Jrandal), Anax LC, Poseidon's Trident MK II
  • Robot Shark: Various
  • Brimstone: Various
  • Krabbenfischer Paul
  • oojimaflip: Various
  • Maratoder: UEC Factory Base
  • Rustimus: Remote Mining Outpost
  • Ashrai: Basecamp Alpha
  • zaphodikus: ZA-OmicronBase
  • Taun Hawk - Advanced Drill Platform
  • Volendrung - Stone Sentinels
  • Eliteace - Highrise Construction
  • Ramachandra - Various POI
  • liftallthepizzas - Broken-Cylinder
  • TwilightDragon & Damonicus1986 - Mithra derelic Base
  • Codswallop - Alien Nexus
  • FuzzBuzzPutty - Various POIs
  • Devanow - Zig Patrol Vessel (original by Piddlefeet)
  • Star_Lord_Sajuuk - Blackstone Pyramid https://steamcommunity.com/sharedfiles/filedetails/?id=1569423657
  • Sabaithal - VOID POIs
  • Ambiguous Pirate - Destroyed Large Shipyard
  • Wraithworks - Various POIs
  • TubbaWabba - Sssssnake Temple
  • 123 - CAS Hammer Light Mining CV
  • cgpost1959 - Chinook G2-7.25-CGP
  • Dan Bolo - HUBO HM-174
  • celewin - Mine-eleven
  • urialia - LEV-A23 Horizon
  • Ret0rus - Patsux MD291
  • Matti - Bullwark Freighter "Vingilot"
  • Ivo Shandor - Refinery
  • ZoulouAlpha - Legendary Pentaxid (BA)
  • sulusdacor - NPCstuff 3 - crawler - BA
  • Siege - Alien Cruiser, Alien Marauder
  • Titka - Infested alien ship
  • T.A.A.G™Vader® - Alien Invader - Conversion
  • NeoFix - CV AKX-YY Alien Cruiser
  • Kaeser - Xen'uan Carrier
  • Steph - Multiple City Ruin Blueprints https://steamcommunity.com/id/Shyxxxtina/myworkshopfiles/
  • D00mnoodle - Theta Space Station (A9 updated)
  • JR3050T - BA T12 ProcessingStation
  • Na-Palm - Offworld Farm
  • michaelhartman89 - Various city buildings
  • Blaine - Mosquito Fighter
  • Siege Inc - Abandoned Atlas Mine
  • Man_From_Mars - Black Pyramid.
  • Ravis - Glacial Ice planet
  • Pear78 - Pears-BA-SkybreachFallen, Pears-BA-UC_dayz_POI
  • Vollinger - Facility O-9
druz.777, Spanj, MajorLeeStoned & skyelan, AkevaBanshee, Shandril, CuriousMind, TheMaverick150, Mereel [GER], sfx, Aslantis ✞, Dagrôs, Procyon Lotor, styLmntz, Steel Dragon, tweaksource, piddlefoot, filbertfarmer, Bucco, icewolfen, groberts, Anubis09, ArtemisRouge, Lttetak, Resurgam7, Procyon Lotor, CheekyShenanigans, DarkestWarrior, Don2K7, Garaman, Stan, StrifeA, Pear, Sulusdacor, Vollinger, AllNamedUsed.gaming, Blummenfaust StHotPants, Dadrick, Ente, Matcz, Xellosse, illegal cheese, TRX, Kithid, TheAngriestBrit, Furious Hellfire, 350, higgins_, Cold3y3s, Ishantil, Commander Qtatron, Jupiter Vessel Corp.

D34DP5YCH0 for new loading screens, Hydroponics Bays icons, and posters.
BattlestormTitan, MaverickJay69, AkevaBanshee, and Hitsuju for posters.
JarvisGB, Garaman, Geoffman72, Pantheis, PxxLz, Slappy_Nuts, Stan, WesternDevil, Akeva, Samsquatch, thescripthd, Don2k7, Kafoops, for loading screenshots. (Please let me know if I missed you!)
byo13 for scrap traders.

Cargo shuttles by: AllNamedUsed.gaming, Blummenfaust, Procyon Lotor, StHotPants, sulusdacor, Dadrick, Matcz, Xellosse, illegal cheese, Stan, TRX, TheAngriestBrit.
Decal submissions: Dadrick, Icewolfen, Sanjay, Stan, thescripthd, Spanj, ArtemisRouge, Garaman, RtBucco, Pear, CrazyZ, DarkestWarrior, Anubis09, Jrandall, Procyon Lotor.

Satellites by: Ente, Procyon Lotor, Stan, DarkestWarrior.

June 2024 Loading Screenshot Challenge: AllNamesUsed, Dadrick, Movado, Kainne, SandroMc, LordAdmiralStrife, JarvisGB, liftheavy, Stan.
Bonedog for logo stencils.



Dogmeat for new custom models used in Reforged Galaxy/Reforged Eden (SV food processor, constructors).
NotOats for Micro Jump Drive teleport dialogue.
A special thanks to RexXxus for the development and continued support of the eWPDA and eWCCT tools and Vermillion for his help with the configs and his amazing work on Reforged.

If I have missed anyone please let me know.

Image credits:


Credit for Eden_HematiteOre.png: Robert M. Lavinsky
Source: https://commons.wikimedia.org/wiki/File:Quartz-Hematite-113680.jpg
Licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) https://creativecommons.org/licenses/by-sa/3.0/deed.en
Edited to remove background.

Credit for Eden_IlmeniteOre.png: Robert M. Lavinsky
Source: https://commons.wikimedia.org/wiki/File:Ilmenite-155036.jpg
Licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) https://creativecommons.org/licenses/by-sa/3.0/deed.en
Edited to remove background.

Credit for Eden_ChromiteOre.png: Robert M. Lavinsky
Source: https://commons.wikimedia.org/wiki/File:Chromite-468934.jpg
Licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) https://creativecommons.org/licenses/by-sa/3.0/deed.en
Edited to remove background.

Credit for Eden_PyrolusiteOre.png:
Credit: U.S. Geological Survey
Department of the Interior/USGS
U.S. Geological Survey/photo by Unknown
Source: https://commons.wikimedia.org/wiki/File:Pyrolusite_-_USGS_ID_Stose,_GW_1425.jpg
Edited to remove background.
111 comentários
Leomist 8 de mar. às 3:48 
@ravien_ff

Excellent work on RE2.

I am wondering if there is a way to reduce the XP even further. Currently, on the lowest XP setting, one reaches level 25 in approximately 30 hours, and even less time if the missions are completed.

Although I have discovered a cumbersome method to edit the entire RE2 files to lower all XP gains individually, my changes are, of course, removed with any update.

Is it possible to implement a global RE2 scale that allows users to introduce lower amounts of XP, changing the default amount to be even lower?

Or would you consider permanently lowering the XP gain from all sources? The scale control from Empyrion can only be lowered a little, which for me is not low enough, progress is still too fast.

If such a lower default option were enabled, players could, of course, increase the scale much higher (back to the old defaults).

Thank you for dedicating so much time to this project. I sincerely hope you consider my request.

Leo.
ravien_ff  [autor] 18 dez. 2024 às 7:32 
If you're playing RE2 it's not available yet.
KahuroDxD 18 dez. 2024 às 5:13 
Little question. I aktivatet all 9 cores but the warp gate didnt work. What i need to do that i can warp to decay?
ravien_ff  [autor] 1 nov. 2024 às 10:33 
Nope.
Jason Crane Adkins 1 nov. 2024 às 9:28 
Hi,

@ravien_ff

yes I'm using RE2.

My question would be, is it possible to Upload blueprints to the server?
It would be nice to provide Players with global Server Blueprints, so they don't have to look for them self.
I don't want to prevent them to use own/subscribed blueprint.
Just want to make the start easier
ravien_ff  [autor] 22 out. 2024 às 17:10 
I only support if you're playing RE2 now, but that is detailed on the RE2 workshop page.
paw 22 out. 2024 às 16:20 
Morning Raven, Love the effort you've gone to on this game Wish the developers had the same drive.

Is there a link I can please use to report issues. I found the one for re First gen
ravien_ff  [autor] 20 out. 2024 às 21:08 
That would be something to ask the server hosting company. I couldn't help with that.
WiseDucky 20 out. 2024 às 19:26 
a friend is setting up a server through host havoc and it lets him just use the workshop id to pull the files automatically instead of doing all the steps here, do you have any clue if this will work for long term or if we're just wasting time doing it this way?
Captain Kalob 14 out. 2024 às 15:28 
So didn't mean to flag that sorry