Craft The World

Craft The World

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The Apple Mod (Work in Progress)
   
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17.773 MB
Mar 31, 2019 @ 3:54am
Apr 15, 2019 @ 10:25pm
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The Apple Mod (Work in Progress)

Description
I've made many changes, added new items and removed lots as well. The Tech Tree has been significantly shortened to make the game less grindy. Have fun discovering the many changes (or not). This mod has ONLY been designed for the forest biome.
9 Comments
3040490037 Apr 5, 2020 @ 4:48am 
苹果Mod(正在进行中)
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描述
我做了很多改变,增加了新的物品,也删除了很多物品。科技树被大大缩短,使游戏不那么繁琐。有兴趣发现许多变化(或没有)。这个模型只适用于森林生物群落。
Brother Theos  [author] Apr 15, 2019 @ 10:28pm 
Hi MizLissa.

I'm not sure what the problem was, as I do not have either of those problems when I play. I've uploaded the version to make sure what you are playing is the same as what I'm playing. Hopefully that fixes the issue you are experiencing. Also, make sure you start a new game when using any mod for the first time.
MizLissa Apr 15, 2019 @ 1:05pm 
Also the mithril staff doesn't have an icon when used by the dwarves
MizLissa Apr 15, 2019 @ 1:04pm 
The warhammer has no damage
Expirium Apr 6, 2019 @ 3:41am 
I love the items which your mod provides, -so I am very happy to hear of the eventual appearance of said marvels. Including the edibles found in plants and such, it really provides a calming spice (especially on a difficult setting).
In contrast to it's intention, I like a lot of craftable stuff. For diversity's sake rather than the grinding fact part - but I don't want to run out of materials all the time either. I mean, I cut down a mountain to get through the stonemasonry once.

The greatest positive effect I can recognize is the sudden advancements - thus, the possibly quick clearing of each campaign levels - which I must say can take a while when I'm playing mod-free.

I rather like your mod. Thanks for the reply, I appreciate it.
Brother Theos  [author] Apr 6, 2019 @ 2:57am 
Hi Spore-Addict-Change.
The "problems" you've described are deliberate. I've tried to create a different gaming experience with this mod. One of its major goals was to remove content from the game to significantly shorten the tech tree and hence make the game less grindy. Archery and firearms were removed as a result. Obviously not everyone wants to play that way, and for those people, this is not the mod for them.

Having said that, I might pull some bits out of my mod and release them separately to allow people more choice.
Expirium Apr 6, 2019 @ 2:32am 
My problems with this mod:

Archer book goes missing when I use this mod, so does a lot of silver craftables.
I really like the art of war and the mage book that increases mage/warr skill.. but I can't use this mod without a huge sacrifice to the core of the game.
Поллюцифер Apr 5, 2019 @ 10:31am 
Good job. Keep up the good work.) Work on the design of the page in the workshop, and then your work goes unnoticed by many people.:steamhappy:
Brother Theos  [author] Apr 2, 2019 @ 2:31pm 
I've created this mod basically so I can play it. I've uploaded it here so others can play it if they want. Here's a few tips:

* My Dwarfs hate cooking
* My male Dwarfs believe that hand to hand combat is the only way to fight
* My female Dwarfs believe that magic is the best way to rid the world of the undead
* My Dwarfs have learned that in such a dangerous place, building with stone is the right choice
* Silver and Gold weapons and armor? You've got to be kidding right?
* Dwarvan technicians have greatly enhanced the power of the Tesla Tower, but at a cost

This mod changes so many things, it will almost certainly conflict with most other mods - I strongly recommend that you start a new game with no other mods switched on.

At this time, the mod is only designed for the Forest Biome.

This is a work in progress. I intend to keep enhancing and improving it, and to make it compatible with other biomes.

Enjoy