Garry's Mod

Garry's Mod

9,728 ratings
Type: Map, Addon
File Size
71.914 MB
Aug 14, 2013 @ 4:51pm
Mar 19, 2014 @ 2:04pm
5 Change Notes ( view )

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A huge tropical island map with sandy beaches, forests, caves and rivers - suitable for roleplay and survival gamemodes. A two-month project, Big Island spans the entire usable Hammer grid and features 90% custom content as well as a few secrets. We recommend playing in HDR for the full experience - don't worry, we've tamed the bloom.
No additional games are required to play, as all necessary content is included.

NOTICE: Requires DirectX 9 or later graphics! Play on your Intel Graphics Accelerator from 2007 at your own risk!
(If you think it should be working but it isn't, put -dxlevel 90 in your launch settings.)

Created by LEAKTEK collaboration

Matt Westphal / Stinger21

Jack Parsons / Hiyougami

We hope you enjoy it! :)
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[xG] Strange Attractor Jul 1 @ 9:26pm 
Long-time enjoyer of this map, showing it to someone as backdrop for possible use for scenery in a project that person might work on.
Lanapineapple Jun 24 @ 7:21pm 
Would be good for a Gmod story series
PedroU Jun 22 @ 1:53pm 
"No additional games are required to play, as all necessary content is included."
this is the best message of the universe!
I can put the spycrabs here
Elsass-Lothringen May 29 @ 8:11pm 
it's really like an island in aciv
P3RF3CT10N May 20 @ 3:52pm 
is this good for a Battle Royale?
Capt. Latrios May 14 @ 10:17pm 
Also, looking at the water surface from underneath in SFM looks absolutely horrific, as it's a mishmash of greys and other odd colours... as well as it doesn't sync all that well with the skybox portion of the ocean. (Though a lot of Photoshop can make it work fairly well, it's still a bit of ah assle, though; )
Capt. Latrios May 14 @ 10:10pm 
As i've mentioned before, this map is absolutely lovely, but is there any chance of an SFM verison being made? I do aplologise for once again bothering you with this.

Given the different version of the source engine used, the map's HDR and cubemaps loves to bug out, plus loading it straight-up crashes sfm unless one enters r_Hunkalooclightmaps 0 into the console before loading it.

I recall mentioning of the map from a couple years back on a facepunch post about it and how it wasn't SFM compatible 'yet'. But that was quite a long time ago now, and I would hate to asssume vitrually no progress on that has been made... would you mind if I asked if any progress on that has been made?
Father Meem May 9 @ 3:06pm 
GOD MY POOR GRAFICS CARD! Welp ill download it anyway.
PreMangle2 Apr 18 @ 7:32am