Kenshi
6,107 ratings
More Combat Animation
21
18
11
9
9
6
5
4
4
4
3
3
2
2
2
108
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.561 MB
Mar 23, 2019 @ 7:56am
Apr 4, 2023 @ 1:14am
55 Change Notes ( view )

Subscribe to download
More Combat Animation

Description
このMODをマージしないでください。した場合は削除を求める場合があります。
MCAの互換性が失われるためマージしないでください。
マージしたい場合は許可を求めて下さい。
マージした場合はMCAと互換性がない事と、不具合報告を私の所へお送らない事を明記してください。

Do not merge this mod. If you do, we may ask you to delete it.
Do not merge this mod as it will result in MCA incompatibility.
If you want to merge it, please ask for permission.
If you merge it, please state that it is not compatible with the MCA and that you will not send bug reports to me.

Не объединяйте этот мод. Если вы это сделаете, вас могут попросить удалить его.
Не объединяйте этот мод, так как это приведет к несовместимости с MCA.
Если вы хотите объединить его, пожалуйста, спросите разрешения.
Если вы объедините его, пожалуйста, укажите, что он несовместим с MCA и что вы не будете отправлять мне отчеты об ошибках.

不要合并这个mod。 如果你这样做,你可能会被要求删除它。
不要合并这个MOD,因为这将导致MCA的不兼容。
如果你想合并它,请征得同意。
如果你合并了它,请说明它与MCA不兼容,并且你不会向我发送错误报告。

         ※注意※
このMODはバニラ以外の種族(追加種族MOD)に対応していません。
自分でパッチを作る必要があります。

新しい戦闘アニメーションを追加します。

追加されるのは

刀・・・15種類 (斬撃7 連撃4 切り払い2 突き1 一閃1 )
スキル75から 14種類  (斬撃8 連撃4 突き1 切り払い1)
※ハイスキルでは従来の斬撃、突き、一部連撃は置き換えられます
     

重武器・・・8種類種類 (斬撃3 連撃2 切り払い1 突撃1 蹴り1)

長柄武器・・・7種類 (斬撃3 連撃2 切り払い1 突き1)

サーベル・・・9種類 (斬撃5 連撃2 切り払い1 一閃1 )

鈍器・・・9種類 (打撃6 連撃3 )

鉈武器・・・8種類 (斬撃3 連撃2 切り払い1 ブン回し2)

徒手格闘・・・12種類(肘鉄 掌底打ち(アッパー) 外門頂肘 鉄山靠 踵落とし 後ろ回し蹴り ブラジリアンキック 後ろ蹴り 後ろ飛び回し蹴り 2段後ろ飛び回し蹴り 飛び回転回し蹴り 回転踵落とし)



追加されるアニメーションは武器ごとのスキルが上がっていくにつれて使用可能になります。


MCA拡張版
https://steamcommunity.com/sharedfiles/filedetails/?id=1975098793

------------------------------------------------------
The following sentences use a translation site.

     ※caution※
This mod does not support tribes other than vanilla (Race etc. added by MOD).
You need to make a patch yourself.


Add a new combat animation.

It is added

katana ... 15 types (Slashing 7 · Combo Cutting 4 · Cutting 2 · Piercing 1 Dash Slashing 1)
Skill 75... 14 (Slashing8 Combo Cutting4 Stab1 Cutting 1 )

※ The conventional slashing, stab combo is replaced with high skill

Heavy weapons ... 8 types (Slashing 3 · Combo cutting 2 · Cutting 1 · raid 1 kick 1)

Pole arms ... 7 types (Slashing 3 · Combo 2 · Cutting 1 · Piercing 1)

Saber ... 9 types (Slashing 5 · Combo Cutting 2 · Cutting 1 · Dash Slash 1)

Blunt ・ ・ ・ 9 types (Strike 7 · Combo Strike 3)

Hatchet weapons ... 8 types (Slashing 3 · Combo Slashing 2 · Cutoff 1 · Heavy Strike 2)

unarmed 12types (elbow・shoutei(upper)・Guymon Chochu・Tetsuzan kou・axe kick・back roundhouse kick・Brazilian kick・back kick・jumping back roundhouse kick・two steps jumping back roundhouse kick・Jumping round kick・ Vertical fly kick )


The animations added will be available as the skill per weapon increases.

Extended Edition
https://steamcommunity.com/sharedfiles/filedetails/?id=1975098793



無断転載を禁止します
Unauthorized reproduction for any reason is strictly prohibited.
Popular Discussions View All (4)
14
Dec 3, 2025 @ 10:47am
Animations not working
Arthasludik
20
Sep 24, 2019 @ 4:31pm
Game Crashing when i try to attack someone with this mod on
BestWind
3
Aug 30, 2019 @ 3:41pm
Does this mod work with other Martial Arts mods?
ryeply
607 Comments
AGO  [author] Apr 7 @ 3:47am 
>>Игорь
Ah, I see.
It’s perfectly fine to modify parameters as part of an MCA patch, but please refrain from modifying the parameters of the MCA itself and uploading it.
In other words, there’s absolutely no problem with creating a new mod using the MCA as a source. However, I’d like you to refrain from modifying the MCA itself and uploading it.
This is important to avoid conflicts. It’s also necessary to prevent you from being unfairly accused in the comments section of this MCA.
I hope you understand.
Igor Apr 6 @ 8:07pm 
I'm using a fairly old version of your mod. In your mod, I changed parameters such as: "anim hesitate point", "chance", "attack distance", "anim speed mult", "power 1". All these parameters were set according to my preferences. Does this count as a modification ("repurposing or re-uploading it without modification — is not permitted.")? It would be a shame to have to test all of this again, but yes, it's possible to make a patch.

Sorry for the misunderstandings — I'm translating through a neural network.
AGO  [author] Apr 6 @ 4:29pm 
>>Игорь
The use of this MOD—including merging, repurposing or re-uploading it without modification—is not permitted.

If you’re making balance changes, wouldn’t creating a patch ensure better compatibility?
Igor Apr 6 @ 3:47pm 
Hello, I'm working on my own mod that changes the game balance (currently thinking of calling it 'Kenshin Impact', but the name might change). Can I include your mod in mine?
Kregor Mar 20 @ 8:58am 
Right now, the animations for polearms are glitched, as in they can't be cancelled, but still character can be attacked during execution.
fushia magma shrimp Jan 27 @ 6:12pm 
slow sluggish mooves, Grounded ANimation v2 guys
1WANT2KILLMYS3LF Nov 10, 2025 @ 11:15am 
Даже на Русском написал, во даёт
protoka Oct 10, 2025 @ 6:21pm 
I think there's a bug where katanas at high level don't play their attack animation but still inflict damage. I'm just treating it like "they're too quick to be seen" but it'd be nice to have the bug be refined into a feature. It's a neat attack.
Arthasludik Oct 3, 2025 @ 6:07am 
Animations dont work on my character but they work on npcs. I have lvl 50 attack, lvl 50 katanas and dexterity lvl 66, im using greenlander human default race. Animations work for other npcs while their attack lvl is only 40.
abel Aug 23, 2025 @ 9:31am 
and blunt weapons at lvl 25