Total War: WARHAMMER II

Total War: WARHAMMER II

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LOA: Those from the shadows (+ VCoast)
   
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Tags: mod, Graphical
File Size
Posted
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209.615 KB
Mar 16, 2019 @ 10:13am
Mar 23, 2019 @ 5:55am
4 Change Notes ( view )

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LOA: Those from the shadows (+ VCoast)

Description
Hi everyone

What's improved in it for our dear vampires:

- Skeletons are no more sync' in their moves, they are not a coordinate unit but just puppets.
- Basically all of the infantry and most of the cav's units got their number increased, to be threatening with their number rather than their skill.
- Every units got new speed for walking, running and flying, for some exemples; vampires and ghosts units are the fastest units infantries, as they are both empowered by magic.
- The Vampires are very more threatening than ever, now the scale of vampires hierarchy is more respected, according to the lore about the creation and the creator. The legendary lords are still stronger than the average ones, at some exceptions.
- The blood dragons, the red duke and the blood dragon lord from the bloodline are powerful like in the lore, killing machines but not invincible.
- Terrorgheists are more threatening like real beasts of fear and terror, they are a few to be used in the lore so they deserve to be like they should be.
- You can now rush the enemy with your Varghulf's and destroy his lines, bats now accomplished their role as being boring for the enemy and fast.
- Legendaries items and faction/leader traits are improved to be like in the lore, about the bonuses the LL should bring with them.
- Necromancer's type units are truly vulnerable in melee, like in the lore when they are easy to slay, that's why the vampires got a "lot" of necromancers with them.
- Same stuff have been updated for the Vampire Coasts now.

Now raise the undeads and destroy the living !

New add, with the Vampire Coasts.
9 Comments
King Gwynsen  [author] Mar 23, 2019 @ 6:37am 
Be aware about that i've add to the mod, the same things as i usually do for a faction, for the VCoast to this mod.
Hope you'll enjoy all of the undeads now loreful.
King Gwynsen  [author] Mar 18, 2019 @ 2:33am 
@deornwulf I see your point, but once the two last factions (TK and VC) will be done, i'll make a compilation of the LOA's mods and then added stuff to it for phase 2.
I can make a Good factions mod and an Evil one, but to me it would be "unbalanced", lore > vanilla.
Deornwulf Mar 17, 2019 @ 5:43am 
It would be interesting to see 2 different compilations of your LOA Mods split into Good or Evil for players to use to enhance the classic AI opponents into a more interesting challenge.
Mumion der Unsterbliche Mar 17, 2019 @ 3:39am 
Ok .
King Gwynsen  [author] Mar 17, 2019 @ 3:10am 
@Mumion der Unsterbliche yes it should be save game compatible since there are not script at all.
@[ТОТЕНХЁРТ] BOLSHE YOBA Yes it's something i'll change in the future for them, i've expect it when making the new stats for the necromancer's.
@Amaninthenude Thanks dude <3
Glowskelly Mar 16, 2019 @ 3:15pm 
Tbqh, all 'generic' wizards (with probable exception of Amber ones) should be squishy in direct melee combat.
Ciaphas Cain Mar 16, 2019 @ 2:35pm 
Awesome mod! Thank you very much dude!! :steamhappy:
Mumion der Unsterbliche Mar 16, 2019 @ 2:03pm 
Cool !
Mumion der Unsterbliche Mar 16, 2019 @ 12:16pm 
Save game Compatible ?