Space Engineers

Space Engineers

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Hybrid Bucket Chain Excavator, 1300T (Vanilla)
   
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Type: Blueprint
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2.547 MB
9 mrt 2019 om 1:38
11 mrt 2019 om 1:50
6 wijzigingsnotities (weergeven)

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Hybrid Bucket Chain Excavator, 1300T (Vanilla)

In 1 verzameling van OctoBooze
OctoMoose's "realistic" industrial builds
14 items
Omschrijving
The ultimate end-all solution to automated ice strip mining!
Didn't want to reinvent the wheel again and create yet another Bucket Wheel Excavator, and a point was made that they're not that great for strip mining flat terrain (as they shouldn't be, they're for mounds primarily!). There was a niche that needed filling.

And therein comes in the Bucket CHAIN excavator. While unfortunately I wasn't able to make a real moving chain, I was able to recreate the rest of the operating principle of it with adjustable boom for various terrain angles and whatnot!

Built as a hybrid between a BWE and a BCE, this model gets the best of both worlds. Usually BCE run on tracks along the open quarry moving the overburden (soil on top of ore seams) and exposing the lignite for BWE to dig, but since those are unfeasible in SE this was placed on a tracked motor carriage that allows it to freely roam the ice fields and harvest massive amounts of ore from flat terrain. Also useful for terrain flattening! (To be perfectly honest though, I just wanted to build a frame in this shape but didn't feel like a third BWE was in order.)

Too big? Too boring? Want to save some PCU? Try the smaller version! Marginally less effective, but all the more cooler! https://steamcommunity.com/sharedfiles/filedetails/?id=1677951177

FEATURES:
-Same automation rules apply as the previous machines, fully automatic in a true fire and forget. Will excavate and move on its own. Smart, if the system snags it will grind itself to a halt instead of continuing regardless of state.
-Variable geometry chain boom
-Resource processing and dumping out the back.

UPDATE #1
-Updated discharge boom to accommodate the new haul truck!

READ CAREFULLY!

To start, find flat enough terrain and paste it in.
Verify that handbrake is on, and hit 6. The machine will now begin autonomous operation on flat terrain!

If you don't want it to move forward, simply leave the handbrake off! Handy if you want to dig a trench around it.

There is also the projected measuring stick to check where the cut will land, button "5". Variable reeving length options in 1 and 2 to adjust the boom angle. Finetuning can be done using groups "Reeving Front" and "Reeving rear". Adding maximum extension to rear increases cut depth and less minimum for front lifts the boom up from the tip. Use only increments of 0.1 at a time, the tolerance for excess mass up front is very low.

When cutting deeper than default be sure to increase the amount of ejectors!!!!!! Despite the shallow cuts the machine moves a huge amount of earth and if not checked will get nose heavy and tilt over. Current setup should be safe to use on any surface

ATTENTION!
You can add more drills to extend the boom, but again be sure to add counterweight slabs (blast doors, default light grey if you want a colormatch) and more ejectors!!!! Otherwise it will tilt forward and die as drills fill with mass.

10 opmerkingen
D0oZ3yDuCk 11 nov 2019 om 14:50 
i tried the offset thing you said... i kind of sent my excavator on a spinning ride to space :( any ideas how else i could do it?
OctoBooze  [auteur] 9 nov 2019 om 1:34 
If I remember correctly I had -16cm height offset for normal rotors and -32cm for adrotors. That seemed to reduce phantom forces to a minimum at the time
Key to attaching was to have a timer act as a function group. Once you had lined up the new part with rotors that are going to act as a joint. Set the timer group to attach rotor heads AND immediately turn off the rotor blocks. This way there's no torque anywhere and the rotors don't do anything.
In these builds the pistons do ALL the work, rotors do nothing but act as joints.
D0oZ3yDuCk 4 nov 2019 om 12:29 
This is really cool, I love heavy excavators off all kind and am trying to build my own stuff similar to this, i was hoping to learn from your awesome creations but i just can't figure out how you connect something with a piston and a rotor, I don't suppose you could help? or even point me in the right direction to get help could you? If not I get it, anyways I really love you work its awesome, and just so you know if i do try myself i'm not going to rip you off, you've done something too awesome to be ripped off lol.:steamhappy:
CTH2004 14 mei 2019 om 18:00 
Yeah... maybe you could find a way to make a device that looks good and has the chain!

It would be difficult though...
OctoBooze  [auteur] 14 mei 2019 om 13:55 
Functionally possible? Sure. Appearance would be absolutely wrecked though
CTH2004 14 mei 2019 om 13:03 
you could make a chain using rwheels to move a seperate grid (drills connected with advanced rotors), and every "x" chanins there would be a connecter that would transfer the recouses. So, just saying it's possible!
Tonatsi 10 mrt 2019 om 5:17 
I seeeeeeee
OctoBooze  [auteur] 9 mrt 2019 om 23:19 
@Leothehero2110 It already uses a conveyor sorter set to drain all from the front and out the back. They're just not fast enough for the vast amount of earth its moving. More is always better and in the future after I get a mining truck done I'll rework ALL models to work with it.
Tonatsi 9 mrt 2019 om 17:25 
Also; can’t filters be used for forcefully pulling the weight out of the nose?
Tonatsi 9 mrt 2019 om 17:23 
I can find a way to make this a pseudo-true chain excavator(I don’t care how correct this is language-wise): we can build a string of collector blocks and position them under the end of the HCE set to eject ores! Then all ores from the HCE are ejected and sent back to a processing facility!